Search found 19 matches
- Wed Feb 15, 2012 3:03 pm
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 7882
Re: LÖVE automated building and distribution for all platfor
This is really cool! Would it be possible to use this service without the distribution part? I mean uploading my .love, and simply downloading a .app, .exe and a .deb to distribute myself? If I want to sell my game, I can't have it distributed for free somewhere else. Either way, an option to build...
- Wed Feb 15, 2012 1:27 pm
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 7882
Re: LÖVE automated building and distribution for all platfor
This is really cool! Would it be possible to use this service without the distribution part? I mean uploading my .love, and simply downloading a .app, .exe and a .deb to distribute myself? If I want to sell my game, I can't have it distributed for free somewhere else. Either way, an option to build...
- Tue Feb 14, 2012 12:58 pm
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 7882
Re: LÖVE automated building and distribution for all platfor
I see. So maybe you should remove the link from your footer until it become public? Or maybe you could not click it? Sure. I just assumed that if you "publish" something you want others to look at this, so either this was published by mistake, or the access to the page was restricted sinc...
- Tue Feb 14, 2012 9:12 am
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 7882
Re: LÖVE automated building and distribution for all platfor
It's not public .miko wrote:If you could provide an *.apk for android some day, that would be great!Affi wrote:Cross-platform builds (Linux, Mac, Windows).
BTW, the page from your footer says "{failed.authentication}" - is it a bug, or the page is not that public?
- Mon Feb 13, 2012 8:24 pm
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 7882
Re: LÖVE automated building and distribution for all platfor
New issue.
002: Building for Ubuntu currently fails horribly, this is being looked at currently.
002: Building for Ubuntu currently fails horribly, this is being looked at currently.
- Sun Feb 12, 2012 8:03 pm
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 7882
Re: LÖVE automated building and distribution for all platfor
That's awesome ! I don't know if you've seen it, but we were working on a project like this a while back. It never got past the mockup phase, IIRC, but those were some nice mockups! EDIT: By the way, you should add a tooltip or a placeholder text to the "bundle ID" field. I had no idea wh...
- Sun Feb 12, 2012 2:51 pm
- Forum: General
- Topic: LÖVE automated building and distribution.
- Replies: 15
- Views: 7776
Re: LÖVE automated building and distribution.
This project now has a new home following a change of brand after our bootstrap phase. As a result, this thread also has a new home .
viewtopic.php?f=3&t=7980
viewtopic.php?f=3&t=7980
- Sun Feb 12, 2012 2:50 pm
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 7882
LÖVE automated building and distribution for all platforms.
Where http://reflex.so/build/love What Following up on our change of brand for the Affinity Play project after our bootstrap phase, the web based builder that previously sat at http://play.affinity.so/build now has a new home. With this change, comes a revamped build process and a number of new fea...
- Thu Jan 19, 2012 4:03 pm
- Forum: Support and Development
- Topic: Releasing a Game[soon!]
- Replies: 5
- Views: 2799
Re: Releasing a Game[soon!]
http://play.affinity.so/build will take your .love and give you om nom distributable archives.
- Wed Jan 11, 2012 5:53 pm
- Forum: Support and Development
- Topic: Distribution
- Replies: 36
- Views: 12930
Re: Distribution
I can confirm that network security is an absolute nightmare, we've dedicated months of time to it so far on the server-side in terms of Affinity Play.