Search found 19 matches

by Affi
Wed Feb 15, 2012 3:03 pm
Forum: General
Topic: LÖVE automated building and distribution for all platforms.
Replies: 14
Views: 7882

Re: LÖVE automated building and distribution for all platfor

This is really cool! Would it be possible to use this service without the distribution part? I mean uploading my .love, and simply downloading a .app, .exe and a .deb to distribute myself? If I want to sell my game, I can't have it distributed for free somewhere else. Either way, an option to build...
by Affi
Wed Feb 15, 2012 1:27 pm
Forum: General
Topic: LÖVE automated building and distribution for all platforms.
Replies: 14
Views: 7882

Re: LÖVE automated building and distribution for all platfor

This is really cool! Would it be possible to use this service without the distribution part? I mean uploading my .love, and simply downloading a .app, .exe and a .deb to distribute myself? If I want to sell my game, I can't have it distributed for free somewhere else. Either way, an option to build...
by Affi
Tue Feb 14, 2012 12:58 pm
Forum: General
Topic: LÖVE automated building and distribution for all platforms.
Replies: 14
Views: 7882

Re: LÖVE automated building and distribution for all platfor

I see. So maybe you should remove the link from your footer until it become public? Or maybe you could not click it? Sure. I just assumed that if you "publish" something you want others to look at this, so either this was published by mistake, or the access to the page was restricted sinc...
by Affi
Tue Feb 14, 2012 9:12 am
Forum: General
Topic: LÖVE automated building and distribution for all platforms.
Replies: 14
Views: 7882

Re: LÖVE automated building and distribution for all platfor

miko wrote:
Affi wrote:Cross-platform builds (Linux, Mac, Windows).
If you could provide an *.apk for android some day, that would be great!

BTW, the page from your footer says "{failed.authentication}" - is it a bug, or the page is not that public?
It's not public :).
by Affi
Mon Feb 13, 2012 8:24 pm
Forum: General
Topic: LÖVE automated building and distribution for all platforms.
Replies: 14
Views: 7882

Re: LÖVE automated building and distribution for all platfor

New issue.

002: Building for Ubuntu currently fails horribly, this is being looked at currently.
by Affi
Sun Feb 12, 2012 8:03 pm
Forum: General
Topic: LÖVE automated building and distribution for all platforms.
Replies: 14
Views: 7882

Re: LÖVE automated building and distribution for all platfor

That's awesome ! I don't know if you've seen it, but we were working on a project like this a while back. It never got past the mockup phase, IIRC, but those were some nice mockups! EDIT: By the way, you should add a tooltip or a placeholder text to the "bundle ID" field. I had no idea wh...
by Affi
Sun Feb 12, 2012 2:51 pm
Forum: General
Topic: LÖVE automated building and distribution.
Replies: 15
Views: 7776

Re: LÖVE automated building and distribution.

This project now has a new home following a change of brand after our bootstrap phase. As a result, this thread also has a new home :).

viewtopic.php?f=3&t=7980
by Affi
Sun Feb 12, 2012 2:50 pm
Forum: General
Topic: LÖVE automated building and distribution for all platforms.
Replies: 14
Views: 7882

LÖVE automated building and distribution for all platforms.

Where http://reflex.so/build/love What Following up on our change of brand for the Affinity Play project after our bootstrap phase, the web based builder that previously sat at http://play.affinity.so/build now has a new home. With this change, comes a revamped build process and a number of new fea...
by Affi
Thu Jan 19, 2012 4:03 pm
Forum: Support and Development
Topic: Releasing a Game[soon!]
Replies: 5
Views: 2799

Re: Releasing a Game[soon!]

http://play.affinity.so/build will take your .love and give you om nom distributable archives.
by Affi
Wed Jan 11, 2012 5:53 pm
Forum: Support and Development
Topic: Distribution
Replies: 36
Views: 12930

Re: Distribution

I can confirm that network security is an absolute nightmare, we've dedicated months of time to it so far on the server-side in terms of Affinity Play. :(