Search found 91 matches

by Refpeuk
Fri Oct 12, 2012 4:36 am
Forum: Support and Development
Topic: LOVE rendering issue
Replies: 3
Views: 542

Re: LOVE rendering issue

OK, I just discovered something very interesting. If I set LOVE to "power saver" in the switchable graphics panel in CCC, it works just fine. In high performance (dedicated video card) it has this issue. Has anyone else ever had something like this?
by Refpeuk
Wed Oct 10, 2012 3:45 am
Forum: Support and Development
Topic: LOVE rendering issue
Replies: 3
Views: 542

LOVE rendering issue

Hey Guys, I've got a problem with the LOVE platform that's been cropping up lately - a weird distortion on everything it renders, even error screens and the default "piggy" screen. I've attached a couple screenshots. http://i.imgur.com/s2wwE.png http://i.imgur.com/GNi3f.png Re-installing my graphics...
by Refpeuk
Fri May 18, 2012 4:54 pm
Forum: Support and Development
Topic: Build a global collision object
Replies: 4
Views: 775

Re: Build a global collision object

Yeah, I wanted as much flexibility as possible, and convex shapes wouldn't be at all uncommon. I do have diagonal tiles, though, so the shape you showed would be ideal for that specific ship. Thanks for the links, I'll take a look at them and see if I can perhaps adjust them to fit my needs.
by Refpeuk
Wed May 16, 2012 9:44 pm
Forum: Support and Development
Topic: Build a global collision object
Replies: 4
Views: 775

Re: Build a global collision object

Here's a diagram that will hopefully help. I have a 2d array (actually its 3d because the tiles each have more than one property, but that's unimportant) that takes the form of a tilemap, like this, though usually bigger. I want to be able to generate a collision object like the red line. Thanks for...
by Refpeuk
Tue May 15, 2012 6:39 pm
Forum: Support and Development
Topic: Build a global collision object
Replies: 4
Views: 775

Build a global collision object

Hi guys, I have a game where you build a spaceship with a simple editor on a map of square tiles. I then export it into a ship that can fly around in flight mode while controlling someone walking around inside (sort of diabloish control scheme). For the ship-player collisions I just have a square co...
by Refpeuk
Tue May 08, 2012 7:39 pm
Forum: Support and Development
Topic: Non-uniform scale without shaders
Replies: 2
Views: 481

Re: Non-uniform scale without shaders

BUMP: What's the matter with my posts? This and my two before it are the only ones on this forum I've ever seen go without a single answer . . .
by Refpeuk
Mon May 07, 2012 2:08 pm
Forum: Support and Development
Topic: Collision detection
Replies: 10
Views: 1298

Re: Collision detection

Depends on the kind/complexity you want. Probably best is to use http://vrld.github.com/HardonCollider/
by Refpeuk
Mon May 07, 2012 2:07 pm
Forum: Support and Development
Topic: love.exe has stopped working - hello world
Replies: 3
Views: 777

Re: love.exe has stopped working - hello world

No problem, glad it worked!

BTW, one of the devs told me this fix will be in 0.8.1, so we can start using the official build then.
by Refpeuk
Mon May 07, 2012 12:42 am
Forum: Support and Development
Topic: love.exe has stopped working - hello world
Replies: 3
Views: 777

Re: love.exe has stopped working - hello world

That's what happens to me with the current release, you might be having the text issue that my video card has. Are you using the normal release or the latest alpha build? If you have x64 you can try it out at https://love2d.org/builds/. I'm not sure if there are any alpha x86 builds any more, x64 ar...
by Refpeuk
Sun May 06, 2012 9:48 pm
Forum: Support and Development
Topic: Non-uniform scale without shaders
Replies: 2
Views: 481

Non-uniform scale without shaders

I was wondering if there's any way to scale something (eg a canvas) in a non-uniform way without using shaders. I want to give the illusion of a turning page but I know lots of hardware doesn't support glsl.