Search found 29 matches

by inJuly
Mon Mar 01, 2021 7:25 am
Forum: Support and Development
Topic: [SOLVED] Open AL error as soon as game boots.
Replies: 0
Views: 9138

[SOLVED] Open AL error as soon as game boots.

I get this error: > AL lib: (EE) ALCwasapiPlayback_resetProxy: Audio client returned buffer_len < period*2; expect break up When I launch my game. I last used love2d a couple months back and this wasn't a thing, but now I'm facing this error. The game still works but the sound sources I load don't p...
by inJuly
Sun Dec 20, 2020 11:48 am
Forum: Games and Creations
Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Replies: 18
Views: 19393

Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]

I just played 5 minutes of this and I have to say I am **very** impressed by the quality and scale of this game!
Everything looks very polished. I don't play RPGs a lot but I can tell you I'll be playing more of this.

Keep up the amazing work, it's a great game. :D
by inJuly
Wed Aug 05, 2020 10:24 am
Forum: Games and Creations
Topic: Ice Slider (Alpha) - Phi Brain's Rink Slider Clone
Replies: 4
Views: 8326

Re: Ice Slider (Alpha) - Phi Brain's Rink Slider Clone

I love this ! Didn't know about Phi Brain but I like the idea. The game feels smooth too. With multiplayer this would be a great game to kill time with.
by inJuly
Mon Aug 03, 2020 4:35 pm
Forum: Support and Development
Topic: i need help making a trail for the ball in my game of pong
Replies: 4
Views: 10568

Re: i need help making a trail for the ball in my game of pong

Hi, making a trail is very simple. so im guessing you may have a ball object (table) and you call update to update it's position etc every frame. All you have to do is every `n` seconds (n can be any number), create a circle at the ball's position, and every frame it's size decreases a bit. once the...
by inJuly
Tue Jul 28, 2020 5:52 am
Forum: Games and Creations
Topic: DRÖM, a DREAM 6800 emulator
Replies: 2
Views: 7257

Re: DRÖM, a DREAM 6800 emulator

These are the coolest projects I see around. Would love to make my own some day.
Great job ! I love it
by inJuly
Mon Jul 27, 2020 1:40 pm
Forum: Support and Development
Topic: CRT effect and shaders:
Replies: 9
Views: 8617

Re: CRT effect and shaders:

Thank you zorg, will check out moonshine. I was also able to find the actual shader from the game, messed around with it and it created some great effects, but my main goal here is to really understand what it is doing and how. If anyone can see it in the code and explain it more plainly that would...
by inJuly
Mon Jul 27, 2020 7:09 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489346

Re: What's everyone working on? (tigsource inspired)

a retro styled bullet hell

Image
by inJuly
Mon Jul 27, 2020 4:57 am
Forum: Support and Development
Topic: CRT effect and shaders:
Replies: 9
Views: 8617

Re: CRT effect and shaders:

Thank you zorg, will check out moonshine. I was also able to find the actual shader from the game, messed around with it and it created some great effects, but my main goal here is to really understand what it is doing and how. If anyone can see it in the code and explain it more plainly that would...
by inJuly
Sun Jul 19, 2020 11:18 am
Forum: Support and Development
Topic: Text:add doesn't work as intended ?
Replies: 1
Views: 2025

Text:add doesn't work as intended ?

text:add('1', text:getWidth() + 2) should readjust the dimensions of the text to accommodate for the new characters added, so the next time I call text:getWidth() , it should be some value higher than what it was before the first append. However, the text length resets to the length of the text app...
by inJuly
Tue Jun 02, 2020 2:18 pm
Forum: Support and Development
Topic: Is cache friendly ECS possible in Lua ?
Replies: 2
Views: 6774

Re: Is cache friendly ECS possible in Lua ?

Here's one: https://github.com/tjakka5/Concord Didn't look too deep into it, maybe it doesn't use FFI, but it's probably still fast enough. If one wrote an ECS with LuaJIT's FFI, supporting C types including structs and arrays, LuaJIT *might* be a bit better in terms of memory layout and caching th...