Search found 28 matches

by Motig
Tue Oct 18, 2011 3:05 pm
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 33199

Re: Plazma Being (so far)

Looks great and original!
by Motig
Wed Apr 06, 2011 10:08 pm
Forum: Games and Creations
Topic: Splash
Replies: 9
Views: 3605

Re: Splash

I like it!
by Motig
Tue Mar 29, 2011 12:46 pm
Forum: Games and Creations
Topic: Teaser for a game I'm working on...
Replies: 14
Views: 3468

Re: Teaser for a game I'm working on...

Do the birds walk around!? :3
by Motig
Thu Mar 03, 2011 6:01 pm
Forum: Libraries and Tools
Topic: Computer Snakes
Replies: 15
Views: 3093

Re: Computer Snakes

Yeah I guess I could've used an algorithm, my goal was really just to try and make this myself though. But that's a good tip and I may try implementing something like that!
by Motig
Thu Mar 03, 2011 5:45 pm
Forum: Libraries and Tools
Topic: Computer Snakes
Replies: 15
Views: 3093

Computer Snakes

I thought it'd be fun to try and make the computer play a game of snake. These snakes may not have turned out very smart but are still pretty fun to watch! I'm hoping to make their movement a lot smarter in future versions. The biggest issue is just them killing each other because they are only look...
by Motig
Wed Mar 02, 2011 3:44 pm
Forum: Support and Development
Topic: I need help about animation
Replies: 8
Views: 1910

Re: I need help about animation

Check out this library made by Bartbes: http://love2d.org/wiki/AnAL
by Motig
Fri Feb 25, 2011 4:05 am
Forum: Games and Creations
Topic: First LOVE Project
Replies: 7
Views: 1829

Re: First LOVE Project

You may want to check out http://love2d.org/wiki/Tutorial:Hamster_Ball for a better way to handle movement of the player. Right now your player(ship) moves at different speeds on different computers because love.update() will get called more often on fast computer but less often on a slower computer.
by Motig
Sat Feb 12, 2011 2:37 pm
Forum: Support and Development
Topic: Darker image from framebuffer
Replies: 5
Views: 2131

Re: Darker image from framebuffer

Thanks for the answers! Good to know it wasn''t me going crazy! Boolsheet: I know you shouldn't use the framebuffer every update if the image is static. I'm pretty sure the code I posted doesn't do that either since the variable background won't be nil after it has been filled with the framebuffer t...
by Motig
Sat Feb 12, 2011 12:16 am
Forum: Support and Development
Topic: Darker image from framebuffer
Replies: 5
Views: 2131

Darker image from framebuffer

I'm trying to use a framebuffer in my game so I can draw something that would normally take a lot of draw operations in only one. The problem is that whenever I draw the imagedata created by the framebuffer it always comes out really dark. I've tried toying around with the setColors but I can't seem...
by Motig
Thu Feb 10, 2011 8:49 pm
Forum: Games and Creations
Topic: "Expand" | RTS/4X
Replies: 9
Views: 3277

Re: "Expand" | RTS/4X

Looks really nice! Looking forward to see a playable version!