Search found 11 matches

by YuShin
Mon Mar 28, 2011 2:27 pm
Forum: Libraries and Tools
Topic: LövelyFE : a MAME front end
Replies: 2
Views: 1355

Re: LövelyFE : a MAME front end

Yep it aims to be!
Though it still is very small in comparison with Hyperspin, AtomicFE and the others.
by YuShin
Sat Mar 26, 2011 5:34 am
Forum: Libraries and Tools
Topic: LövelyFE : a MAME front end
Replies: 2
Views: 1355

LövelyFE : a MAME front end

Hi! I'm a bit anxious, it's the first time I show my work, hehe. Let's do it anyway! LövelyFE is an interface for MAME, an arcade emulator. It is aimed to be used in a cabinet ( this kind of stuff ). It still is WIP but release early, release often they say! It currently has : -Correct browsing in t...
by YuShin
Fri Mar 11, 2011 11:45 am
Forum: Support and Development
Topic: Using LuaXML in a .love file
Replies: 7
Views: 1330

Re: Using LuaXML in a .love file

That's what i'm doing now :) , yet they have less features :( .

Thank you for your answers.
by YuShin
Thu Mar 10, 2011 1:36 pm
Forum: Support and Development
Topic: Using LuaXML in a .love file
Replies: 7
Views: 1330

Using LuaXML in a .love file

Hi, I am trying to deal with an XML file in my love program. I use LuaXML an it works fine, though i have to add a lua.exe in the game directory, which i suppose makes it windows-only, or at least require the user to have Lua installed on other platforms. My problem is that when i try to build the ....
by YuShin
Sun Jan 30, 2011 3:28 pm
Forum: Support and Development
Topic: Next character in the alphabet
Replies: 2
Views: 660

Re: Next character in the alphabet

Thank you,
I somehow failed to find the function that does like... exactly what i want :ehem:
by YuShin
Sun Jan 30, 2011 3:20 pm
Forum: Support and Development
Topic: Next character in the alphabet
Replies: 2
Views: 660

Next character in the alphabet

Hi, I have a (very) basic question about Lua. I would like to get the next (or previous) of a given letter. I have been looking around, but haven't found any answer. Is it possible? Here is what i want to do : I have a list of game names in an array, and a "currentGame" variable that indexes one of ...
by YuShin
Fri Dec 10, 2010 8:13 pm
Forum: Support and Development
Topic: Error messages
Replies: 5
Views: 1452

Re: Error messages

Yep this works!

Thank you :)
by YuShin
Fri Dec 10, 2010 7:57 pm
Forum: Support and Development
Topic: Error messages
Replies: 5
Views: 1452

Re: Error messages

Hum, here is the only code i'm running. It is very simple, just one of the few thing I did for testing. So no metatables or debug variable :( function love.load() image = love.graphics.newImage("CharacterBoy.png") love.graphics.setBackgroundColor(0,0,0) up = 0 end function love.update(dt) up = dt en...
by YuShin
Fri Dec 10, 2010 7:33 pm
Forum: Support and Development
Topic: Error messages
Replies: 5
Views: 1452

Error messages

Hi, I'm new to Love and Lua, and am worried about error messages : for example when i make a syntax error, or try to load an image that doesn't exist, i just receive an error from windows "love.exe stopped working". There must be a way to get the "true" error message, but how? I'm using 7 64bit pro,...
by YuShin
Mon Oct 18, 2010 3:33 pm
Forum: Support and Development
Topic: [Mac os X] Can't LÖVE without SDL
Replies: 2
Views: 845

Re: [Mac os X] Can't LÖVE without SDL

Ok :(

I guess i'll just wait until i have access to my main computer again, this old one gives me far too much compatibility probs.

Thanks for the answer!