Search found 18 matches

by LiquidDandruff
Sun Jul 20, 2014 8:56 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 127
Views: 86123

Re: Oysi's 3D Rendering & Physics Engine

I've just read the entire thread. This is amazing stuff, Oysi! I can't wait for your tutorials; you really are a god!
by LiquidDandruff
Sat Jun 30, 2012 6:43 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352974

Re: Löve Frames - A GUI Library

Absolutely wonderful.Thank you so much for making this library! Edit: the love.keypressed function for the demo could be shortened to just one line from function love.keypressed(key, unicode) loveframes.keypressed(key, unicode) if key == "`" then local debug = loveframes.config["DEBUG...
by LiquidDandruff
Fri Jan 20, 2012 11:40 pm
Forum: Libraries and Tools
Topic: Some tries with steering
Replies: 7
Views: 5375

Re: Some tries with steering

very cool, going to check out the code once im free
by LiquidDandruff
Fri Jan 20, 2012 11:27 pm
Forum: Libraries and Tools
Topic: LoveHash: Simple spatial hashing
Replies: 11
Views: 5866

Re: LoveHash: Simple spatial hashing

pretty cool
by LiquidDandruff
Sun Jan 01, 2012 1:41 am
Forum: Support and Development
Topic: Collision checking of bullets [Solved]
Replies: 2
Views: 2594

Re: Collision checking of bullets

thanks for the suggestion, robin! after reading up on what spacial hashing is, i decided to convert this code to lua, and its working great so far : http://conkerjo.wordpress.com/2009/06/13/spatial-hashing-implementation-for-fast-2d-collisions/ require("SECS") --creat hashclass spacialhash...
by LiquidDandruff
Wed Dec 28, 2011 10:36 pm
Forum: Support and Development
Topic: Collision checking of bullets [Solved]
Replies: 2
Views: 2594

Collision checking of bullets [Solved]

Right now i am checking if enemies are hit by having each enemy loop through each bullet. Doing it this way seems kind of expensive and if there are a lot of bullets or a lot of enemies the game slows down fast. What's a better way to check for collision? in each zombie's update loop for _,b in ipai...
by LiquidDandruff
Wed Dec 28, 2011 7:14 am
Forum: Games and Creations
Topic: Not A Game
Replies: 19
Views: 10441

Re: Not A Game

wow, that is so cool vrld, thanks for sharing the font creator!! :awesome:
by LiquidDandruff
Fri Dec 23, 2011 3:53 am
Forum: Support and Development
Topic: particles and direction woes
Replies: 5
Views: 2967

Re: particles and direction woes

the particles look great!
by LiquidDandruff
Thu Dec 22, 2011 8:58 am
Forum: General
Topic: has anyone made an API for rotation?
Replies: 12
Views: 4795

Re: has anyone made an API for rotation?

this topic clarified things a lot, thanks for the help
by LiquidDandruff
Mon Dec 19, 2011 12:21 pm
Forum: Games and Creations
Topic: Margrets Runaway (LD48)
Replies: 18
Views: 7199

Re: Margrets Runaway (LD48)

the graphics look really good, great job!