Search found 241 matches

by ishkabible
Sun Jun 22, 2014 2:21 pm
Forum: Support and Development
Topic: Does Mesh:setVertices require size to stay the same?
Replies: 2
Views: 1412

Re: Does Mesh:setVertices require size to stay the same?

Thanks! That helps me. I'll use your setRange. Didn't see that method!
by ishkabible
Sun Jun 22, 2014 3:10 am
Forum: Support and Development
Topic: Does Mesh:setVertices require size to stay the same?
Replies: 2
Views: 1412

Does Mesh:setVertices require size to stay the same?

I want to use Meshs in my new project (btw I'm back, I had forgot how fun love2d can be!!). I am going to be creating a lot of meshes on the fly and sense newMesh is expensive I was hoping I could efficiently modify 1 mesh to draw all of my polygons. The number of polygons in the mesh may change so ...
by ishkabible
Fri Jan 04, 2013 12:24 am
Forum: Libraries and Tools
Topic: Basic Class System
Replies: 2
Views: 800

Re: Basic Class System

I have a hobby of spotting what I call "accents" in code. An accent is just doing things in one language that are done on another languge. I'm going to guess you're a C# programer. Am I right?
by ishkabible
Fri Sep 14, 2012 11:24 pm
Forum: Libraries and Tools
Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
Replies: 53
Views: 14477

Re: DEFract 0.5 - 3D fractal explorer. Now with GUI!

Is there anyway you could make it so that the further you are away from a point, the more sparsely the points render around it (and conversely the closer you are the more densely they populate) when you get too close to a part of the fractal it renders the points so small and so sparsely that you ca...
by ishkabible
Tue Aug 21, 2012 12:54 pm
Forum: Games and Creations
Topic: First Game: Pholley
Replies: 16
Views: 4307

Re: First Game: Pholley

why does the AI hit the ball so hard? I have no chance to even react; the AI hits the ball and then gains a point. that needs to be fixed.
by ishkabible
Tue Aug 21, 2012 3:03 am
Forum: Games and Creations
Topic: First Game: Pholley
Replies: 16
Views: 4307

Re: First Game: Pholley

As soon as the AI hits the ball, It goes so fast I have no chance to hit it back.
by ishkabible
Sat Aug 04, 2012 4:23 am
Forum: Libraries and Tools
Topic: 3D Planets
Replies: 16
Views: 4073

Re: 3D Planets

hold on...did I see pluto at the end there? I that the guys with degrees already went over this ;)
by ishkabible
Wed Jul 18, 2012 5:17 pm
Forum: Libraries and Tools
Topic: Experiment: Motion Blur with Physics
Replies: 19
Views: 3860

Re: Experiment: Motion Blur with Physics

I'm getting 450 frames per second on this with standard settings. if change it to 50 frames and 10 alpha multiplier, I get 350 frames per second. O, and I have a slight suggestion for look improvement when you getting it working with fewer frames; have the blurred objects have an alpha gradient in t...
by ishkabible
Tue Jul 17, 2012 1:09 am
Forum: Games and Creations
Topic: Relentless (just a prototype)
Replies: 4
Views: 1144

Re: Relentless (just a prototype)

you need to center the guy, the rotations makes no sense at all.
by ishkabible
Tue Jul 17, 2012 1:08 am
Forum: Libraries and Tools
Topic: Experiment: Motion Blur with Physics
Replies: 19
Views: 3860

Re: Experiment: Motion Blur with Physics

ya, I had to turn it up to 40 before I could see it. turning the alpha multiplier up doesn't change it. the issue is that the canvases aren't being placed far enough apart. I actually had to turn the alpha multiplier down so it didn't just look like oddly shaped blocks with fuzzy corners. 40 frames,...