Search found 14 matches

by kaishaku
Sun Nov 05, 2017 4:23 pm
Forum: Support and Development
Topic: bug: getSpin(), setSpin() units
Replies: 4
Views: 1563

Re: bug: getSpin(), setSpin() units

It's radians now. :3

EDIT: lol
by kaishaku
Sat Aug 13, 2011 7:45 pm
Forum: Libraries and Tools
Topic: Mütrix
Replies: 30
Views: 5712

Re: Mütrix

How about saving and loading its own format?
by kaishaku
Sat Aug 13, 2011 5:59 pm
Forum: Support and Development
Topic: LuaJIT
Replies: 5
Views: 1530

Re: LuaJIT

I am wondering if anything has changed since I posted this.

Anyone look into it at all?

http://luajit.org/luajit.html
by kaishaku
Tue Sep 09, 2008 12:20 am
Forum: Support and Development
Topic: bug: getSpin(), setSpin() units
Replies: 4
Views: 1563

bug: getSpin(), setSpin() units

setSpin(10) sets spin to 10 radians
getSpin() returns 573 degrees
setSpin(getSpin()+10) sets spin to 583 radians

I'd vote for dealing only with radians here, and maybe
rename the functions get/setAngularVelocity so the API
maintains the convention of primarily mirroring box2d.
by kaishaku
Mon Sep 08, 2008 2:26 am
Forum: Support and Development
Topic: setDensity not listed in docs
Replies: 2
Views: 1025

Re: setDensity not listed in docs

Same thing goes for getDensity.
by kaishaku
Mon Sep 08, 2008 2:25 am
Forum: Support and Development
Topic: destroying joints
Replies: 2
Views: 1219

Re: destroying joints

It might be ok to fail in horrible ways after an explicit destroy().

Can you simply assign the symbol a nil value after the explicit destroy()?

Something like that, or possibly your example (not sure), would be ok too.
by kaishaku
Mon Sep 08, 2008 12:17 am
Forum: Support and Development
Topic: destroying joints
Replies: 2
Views: 1219

destroying joints

A nil joint remains active in box2d until the garbage collector runs.

Is there a way to destroy joints explicitly without calling collectgarbage?
by kaishaku
Fri Sep 05, 2008 3:12 pm
Forum: Games and Creations
Topic: release: k3
Replies: 13
Views: 8829

Re: release: k3

Wow, thanks for the feedback guys. I wasn't even really planning on releasing it.

qubodup: If we make this into a game with levels the story will involve zealous treehugging.
Polaris: I cleaned up the code for r3 and just uploaded. It should be easier to understand now.
by kaishaku
Fri Sep 05, 2008 4:52 am
Forum: Games and Creations
Topic: release: k3
Replies: 13
Views: 8829

release: k3

My 9 year old designed this on paper and created the vehicle graphics.
I did the rest. Game ends at 200 kills and gives you a skill rating.

Download here or attached.

Image
by kaishaku
Thu Sep 04, 2008 1:08 pm
Forum: Support and Development
Topic: particlesystem:setDirection( direction, spread )
Replies: 1
Views: 963

particlesystem:setDirection( direction, spread )

This function signature is documented but not available, while setSpread is available and working but not documented.