Search found 15 matches

by ShadowProtocol
Wed Mar 09, 2011 10:12 pm
Forum: General
Topic: Learning LOVE the most efficient way
Replies: 10
Views: 3432

Re: Learning LOVE the most efficient way

I'd say: don't use classes yet. They are not an intrinsic feature of Lua and not needed to use LÖVE. For the time being, don't look at classes as they might interfere with the process of learning about the LÖVE API. Other people might have other, more useful advise, though. ;) Any game I'd ever wan...
by ShadowProtocol
Wed Mar 09, 2011 9:41 pm
Forum: General
Topic: Learning LOVE the most efficient way
Replies: 10
Views: 3432

Learning LOVE the most efficient way

Hi, let's pretend for a second that I know LUA. In this case, what would be the best way to navigate the main page of love2d.org learning the correct modules in order. Probably gonna be a smart idea to make a test project and add more code to it as I learn each module, right? Until I have a basic LO...
by ShadowProtocol
Wed Dec 22, 2010 10:27 pm
Forum: Games and Creations
Topic: A game about growing plants (beta 6 released!)
Replies: 136
Views: 59301

Re: A game about growing plants

Maybe it could be like SPORE. Have a dedicated camera that would start of "zoomed in" as the plants grow, so does the camera. The just allow the player to manipulate the camera as they please, zoom in and out, up and down, etc. What exactly is the technique of zooming in a 2D image/game? ...
by ShadowProtocol
Fri Dec 17, 2010 10:29 pm
Forum: General
Topic: Tile-based tutorials
Replies: 48
Views: 11718

Re: Tile-based tutorials

In some games, you get to a point on the right side of the map, and immediately after you are on the left side of a new map. That is common practice and usual. For example, entering a door in Zelda moves you to a different map. The only difficult step there is having everything well encapsulated, s...
by ShadowProtocol
Fri Dec 17, 2010 6:46 pm
Forum: General
Topic: Love Tutorials on headchant.com
Replies: 27
Views: 11119

Re: Love Tutorials on headchant.com

The game programming basics involve (in every game) two main steps, Update and Draw. This is not just a LOVE thing. Think of "Update" as the step that takes the time since the last frame, and uses it to handle calculations based on other factors, such as the speed of a character. If a char...
by ShadowProtocol
Fri Dec 17, 2010 5:40 pm
Forum: General
Topic: Tile-based tutorials
Replies: 48
Views: 11718

Re: Tile-based tutorials

The problem with ALL video game programming tutorials on the web are that they ALL go over the same shit. Without trying hard, I can find another tile map tutorial on the web and have a character moving around it no problem. What NO tutorial ever does is go to step 2, being how to get to some point ...
by ShadowProtocol
Fri Dec 17, 2010 5:34 pm
Forum: General
Topic: Going to be on a plane for 9 hours:
Replies: 2
Views: 1947

Going to be on a plane for 9 hours:

I've done game programming, and the beginner examples of LOVE have seen pretty easy to follow.

Should I buy the Learning Lua book? Is it THE best source there is for learning Lua rapidly?

I know how to program, just need to learn syntax and the way Lua works.

Thanks!
by ShadowProtocol
Thu Dec 16, 2010 11:14 pm
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 66849

Re: Kurosuke (working title)

Fantastic! Could you perhaps reflect on your design and implementation processes? This is one of the few times I have ever seen someone start with something small and turn it into something polished and quite good. I think it would benefit our small community if you could talk about what features yo...
by ShadowProtocol
Fri Nov 26, 2010 5:34 am
Forum: General
Topic: Hit a speedbump as I was learning Love and Lua
Replies: 16
Views: 10144

Re: Hit a speedbump as I was learning Love and Lua

Trookat came into my topic and kind of hijacked it, posting his own questions, blocking mine from being noticed and receiving responses Trookat didn't hijack your topic, he answered your question. :huh: -- Can you explain why a newly created object has the value of another instance, and not the def...
by ShadowProtocol
Fri Nov 26, 2010 4:58 am
Forum: Support and Development
Topic: Following tutorials, setColor affecting image???
Replies: 2
Views: 2069

Following tutorials, setColor affecting image???

Hi, I'm following the tutorials in the order I think they are most beneficial: -Getting Started -Callback Functions -Drawing Order -Fonts and Text -Image Loading, Key Movement (Hamster Ball) -Using Input I am on callback functions now, and the example for the love.load() function is: image = love.gr...