Search found 112 matches

by togFox
Sun Apr 11, 2021 12:22 pm
Forum: General
Topic: Testing Different Projects
Replies: 5
Views: 337

Re: Testing Different Projects

I think most ppl just have different folders for different projects and each has a main.lua.
by togFox
Sun Apr 11, 2021 12:19 pm
Forum: General
Topic: Pipes: spritesheet, quads
Replies: 5
Views: 307

Re: Pipes: spritesheet, quads

So ... make them smaller?

I'm not sure we are seeing the same problem you are seeing. You must have some idea or vision but we don't know what that is.

I think the pipes look good.

Are you talking about scaling on different devices?
by togFox
Sun Apr 11, 2021 11:21 am
Forum: General
Topic: Checking if anyone has got JUMPER to work recently?
Replies: 8
Views: 342

Re: Checking if anyone has got JUMPER to work recently?

Yes. Invalid map. I transformed my grid of classes to a normal collision map to feed into jumper but getting that wrong will obviously break jumper. My challenge is that jumper is hard to debug so it got really frustrating for a while. What you described sounds right and it was a pathway I serially ...
by togFox
Sat Apr 10, 2021 2:15 pm
Forum: General
Topic: Physics and dt
Replies: 1
Views: 185

Physics and dt

I will be using the physics engine in my next project and thought I'd check: Person[i].body:applyForce(intendedxforce,intendedyforce) The applyForce method - should that be scaled by dt? Person[i].body:applyForce(intendedxforce * dt ,intendedyforce * dt) ? I mean, is applyForce the force at any give...
by togFox
Sat Apr 10, 2021 1:25 pm
Forum: General
Topic: Checking if anyone has got JUMPER to work recently?
Replies: 8
Views: 342

Re: Checking if anyone has got JUMPER to work recently?

The original source in the authors github is 8 years old and if you copy/paste into a new main.lua it doesn't work. The author is ignoring pull requests (across his whole github generally speaking) so it is effectively broken (for LOVE) and is abandoned. However - the wiki page (that you linked) has...
by togFox
Sat Apr 10, 2021 12:43 pm
Forum: Support and Development
Topic: Tables drive me nuts sometimes: how is this wrong?
Replies: 5
Views: 200

Re: Tables drive me nuts sometimes: how is this wrong?

Thanks everyone. I stopped calling things x and y because it was mentally screwing me up. I started calling things rows and cols and then everything fell into place instantly. I'm not sure if this link works but this is a random tiled map with JUMPER correctly pathfinding to the cell (1,1) in the to...
by togFox
Sat Apr 10, 2021 6:00 am
Forum: Support and Development
Topic: Tables drive me nuts sometimes: how is this wrong?
Replies: 5
Views: 200

Re: Tables drive me nuts sometimes: how is this wrong?

I think I'm messing up my y's and x's. I'll take a break and clear my head and start again.
by togFox
Sat Apr 10, 2021 4:03 am
Forum: Support and Development
Topic: Tables drive me nuts sometimes: how is this wrong?
Replies: 5
Views: 200

Re: Tables drive me nuts sometimes: how is this wrong?

I clearly don't know what I'm doing. Here is another example of something very fundamentally wrong with my thinking: local objMap = {} for y = 1,10 do objMap[y] = {} end -- instantiate the map with default values for y = 1,10 do for x = 1,8 do print("Instantiating " .. x .. "," ....
by togFox
Sat Apr 10, 2021 3:41 am
Forum: Support and Development
Topic: Tables drive me nuts sometimes: how is this wrong?
Replies: 5
Views: 200

Tables drive me nuts sometimes: how is this wrong?

local map = { {0,1,0,1,0}, {0,1,0,1,0}, {0,1,1,1,0}, {0,0,0,0,0}, } for i,_ in ipairs(map) do for j, _ in ipairs(map) do io.write(map[i][j] .. " ") end io.write('\n') end io.write('\n') Pretty straight forward? Console says: 0 1 0 1 0 1 0 1 0 1 1 1 0 0 0 0 Where did the last column go? :(
by togFox
Sat Apr 10, 2021 3:26 am
Forum: General
Topic: Checking if anyone has got JUMPER to work recently?
Replies: 8
Views: 342

Re: Checking if anyone has got JUMPER to work recently?

Edit: jumper works fine with the documented example but not with my table. I'm translating a table of classes into a 'normal' collision map and I'm doing something wrong.

Doesn't change the fact that all the githubs, forks and blogs are outdated except for LOVE Wiki. :)