Search found 15 matches

by childonline
Wed Nov 23, 2016 11:46 am
Forum: Games and Creations
Topic: i made this thing
Replies: 11
Views: 6480

Re: i made this thing

childonline, I'm curious about what tool you used to save this png. it was either IrfanView or Paint.NET, both have the option to save an uncompressed png - Don't use a huge bitmap when the background is an array of dots - The current way you're using 'setmetatable' doesn't look correct - sometimes...
by childonline
Tue Nov 22, 2016 11:02 am
Forum: Games and Creations
Topic: i made this thing
Replies: 11
Views: 6480

i made this thing

I made this thing, I have no future plans for it, decided to post it here.
Enjoy!
by childonline
Mon Mar 14, 2016 5:44 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410705

Re: "Questions that don't deserve their own thread" thread

Skeiks wrote: Set the canvas, then use love.graphics:clear()

Code: Select all

love.graphics.setCanvas(canvas);
love.graphics.clear();
love.graphics.setCanvas()
Thanks!
by childonline
Mon Mar 14, 2016 5:01 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410705

Re: "Questions that don't deserve their own thread" thread

Hi!

How am I supposed to canvas:clear() since 0.10.1 ? Is there a generally fast good-practice I don't know about?

Thanks!
by childonline
Tue Nov 03, 2015 3:30 pm
Forum: Support and Development
Topic: Help with this shader, please?
Replies: 2
Views: 2238

Re: Help with this shader, please?

arampl wrote:Seems you forgot draw something to canvas2.
You set shader, send uniforms to it, then leave and draw black screen.
Maybe you need to put "love.graphics.draw(canvas1)" after shader:send("iChannel0", canvas1) or something like this?
Totally, I guess I had tunnel vision.

Thanks!
by childonline
Mon Nov 02, 2015 11:49 pm
Forum: Support and Development
Topic: Help with this shader, please?
Replies: 2
Views: 2238

Help with this shader, please?

Hello, I tried to modify a shader I found on shadertoy @ https://www.shadertoy.com/view/lsXSWl and make it work on a canvas, but for some reason the canvas on which I apply the shader just renders a black screen. Any thoughts? Thanks! code = [[ extern vec3 iResolution; extern Image iChannel0; extern...
by childonline
Fri Jul 13, 2012 4:53 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352592

Re: Löve Frames - A GUI Library

Nikolai Resokav wrote:
osa1 wrote: I'm considering using it for one of my projects, I need text inputs with multiple lines, does this have one? I can't see it in demo.
Löve Frames does not currently have a multiple line text input, but I have one planned for a future update.
I'm dying of anticipation here. :death:
by childonline
Tue Jul 10, 2012 10:37 am
Forum: General
Topic: LOVE Programming Game
Replies: 7
Views: 4480

Re: LOVE Programming Game

You can also try SELÖVE , which is probably the most secure way to run LÖVE games (this will put your whole game in a sandbox, not just the user-controlled part). Hmm, i was unaware that this existed. It defiantly sounds like a good idea to place the entire application into a sandbox, I'll look int...
by childonline
Mon Jul 09, 2012 6:56 pm
Forum: General
Topic: LOVE Programming Game
Replies: 7
Views: 4480

Re: LOVE Programming Game

I see where you are going, but how will this help me if the user decides to write something like this in his script: if robot.enemyIsInRange then robot.jump() os.exit() end What i want is to let the user have the most out of lua, but restrict the use certain modules, especially os, io and love (some...
by childonline
Mon Jul 09, 2012 6:18 pm
Forum: General
Topic: LOVE Programming Game
Replies: 7
Views: 4480

Re: LOVE Programming Game

Do you perhaps have any links on how to create such an api in lua?
I'm not lazy and already googled similar articles, but if you know of any websites on this topic I would be grateful.