Search found 2 matches

by paramecij
Fri Jan 07, 2011 6:35 am
Forum: General
Topic: 2.5D implementation
Replies: 13
Views: 5886

Re: 2.5D implementation

I've done this before in c++ in various ways (also with methods you described) but I'm completely new to LUA and LÖVE .. so I thought maybe there's a different angle on this that one can leverage using LUA :) .. while this approach works (and can be optimised) I never really liked it. I wonder how t...
by paramecij
Fri Jan 07, 2011 4:37 am
Forum: General
Topic: 2.5D implementation
Replies: 13
Views: 5886

2.5D implementation

Hi, i'm looking for ideas & suggestions on what would be the best way to implement something like this in LUA:

Image

..mainly how to do sprite ordering & collisions in a situation as depicted above :brows: