Search found 10 matches

by dresb
Mon Feb 28, 2011 1:46 pm
Forum: Games and Creations
Topic: Days of Reverse Towlrs
Replies: 24
Views: 12705

Re: Days of Reverse Towlrs

A million attempts, in my defense I didn't knew what Towlr was (I also cursed you to death Robin, so you might want to check that up with your family's voodoo doctor).
by dresb
Wed Feb 16, 2011 3:14 pm
Forum: General
Topic: LÖVE 0.7.1 Released
Replies: 21
Views: 63263

Re: LÖVE 0.7.1 Released

thelinx wrote:
Jasoco wrote:But I didn't get you anything!
White Day is still a month away
And two until black day! I cannot wait :ultrahappy: :megagrin: :o: :roll: :( :cry:
by dresb
Tue Feb 15, 2011 8:06 pm
Forum: Games and Creations
Topic: Ravag3Ritual LFG need a programmer
Replies: 30
Views: 15619

Re: Ravag3Ritual LFG need a programmer

What language does this engine support...and what is recommended to learn? I say this with the best of intentions: you are going way over your head . If you don't know about programming (and from your blog I gather that you don't, html is not a programming language) you should learn about programmi...
by dresb
Mon Feb 07, 2011 8:05 pm
Forum: A Whiff of Steam
Topic: [Poll] Should we change projection?
Replies: 30
Views: 154163

Re: [Poll] Should we change projection?

Well, this is exactly what I attached and said when there was the first poll, that's why this time in first post there are screen shots from actual games. I'm not aware about any game that uses isometric (is it even possible to obtain trough rotations?), so it wasn't added as an option. And oblique...
by dresb
Mon Feb 07, 2011 7:14 pm
Forum: A Whiff of Steam
Topic: [Poll] Should we change projection?
Replies: 30
Views: 154163

Re: [Poll] Should we change projection?

Some people seem to be confused with the different types of axonometric projection (isometric, dimetric, trimetric) there is a wikipedia article on the subject which includes a handy graphic for distinguishing them (I attached a smaller version). If I'm not mistaken, from a pixel artist point of vie...
by dresb
Sat Jan 22, 2011 12:03 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1001883

Re: Avatars: OBEY!

I löve stuff like this. Here is my own for posterity. Otherwise found ->
Terror from the Deep aquanaut sporting a Magnetic Ion Armor, blissfully unaware of what "obey!" actually entails.
by dresb
Fri Jan 21, 2011 12:25 am
Forum: Games and Creations
Topic: Ravag3Ritual LFG need a programmer
Replies: 30
Views: 15619

Re: Ravag3Ritual LFG need a programmer

LÖVE for the client (graphics, physics, etc., what the player sees) will be fine. But unless you want to drop the Massive from MMORPG you will need an experienced C or C++ programmer for the server-side programming (the hardest part of any MMO) which entails networking, character state/position/acti...
by dresb
Thu Jan 20, 2011 11:15 pm
Forum: Support and Development
Topic: fullscreen issues with single and multiple monitors (linux)
Replies: 5
Views: 4316

Re: fullscreen issues with single and multiple monitors (lin

Awesome, that worked. Thank you. I added the setMode call (keeping fullscreen true) like this: function love.load() love.graphics.toggleFullscreen() love.timer.sleep(3000) love.graphics.setMode( 0, 0, true, true, 0 ) love.graphics.toggleFullscreen() love.timer.sleep(3000) love.event.push('q') end (I...
by dresb
Thu Jan 20, 2011 10:55 pm
Forum: Support and Development
Topic: fullscreen issues with single and multiple monitors (linux)
Replies: 5
Views: 4316

Re: fullscreen issues with single and multiple monitors (lin

Thank you. I don' t really mind having the window between the screens. I guess the multi-screen fullscreen issues can wait until I do some research on how other SDL apps get around this. The real deal-breaker (from a player's point of view) is the single-screen fullscreen problem. It does not restor...
by dresb
Thu Jan 20, 2011 9:35 pm
Forum: Support and Development
Topic: fullscreen issues with single and multiple monitors (linux)
Replies: 5
Views: 4316

fullscreen issues with single and multiple monitors (linux)

Hello everyone, new user here. I've been playing with screen modes and have various issues, specially when it comes to multiple monitors. This is my current setup: display.png The blue square represents the LÖVE's default window placement, which is annoying but can live with. When I turn off either ...