Search found 10 matches

by FierceForm
Wed Jan 26, 2011 5:36 pm
Forum: General
Topic: What Languages Do You Know?
Replies: 45
Views: 21980

Re: What Languages Do You Know?

Well, I still remember how to use these languages pretty clearly: C++, C#, HTML, SQL, Lua and ActionScript 2. I've done a little bit of these languages at one time or another: Python, Javascript, CSS, PHP, classic ASP, Java, HLSL, GLSL, Ruby, XML and Perl.
by FierceForm
Wed Jan 26, 2011 5:19 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1008949

Re: Avatars: OBEY!

=D
by FierceForm
Tue Jan 25, 2011 3:15 am
Forum: Libraries and Tools
Topic: LöveLëtter - Object-oriented LuaDoc.
Replies: 4
Views: 4107

Re: LöveLëtter - Object-oriented LuaDoc.

kikito wrote:
FierceForm wrote:Feature recommendation: MindState support.
A warning: MindState is deprecated. The up-to-date version is called Stateful, and it resides inside middleclass.extras .
=O I'll remember that.
by FierceForm
Mon Jan 24, 2011 8:07 pm
Forum: Libraries and Tools
Topic: LöveLëtter - Object-oriented LuaDoc.
Replies: 4
Views: 4107

Re: LöveLëtter - Object-oriented LuaDoc.

Feature recommendation: MindState support.
by FierceForm
Mon Jan 24, 2011 7:59 pm
Forum: General
Topic: Kinect on LÖVE
Replies: 14
Views: 7625

Re: Kinect on LÖVE

BlackBulletIV wrote:Are you saying then, if the API is outside of XNA, the preferable option would be to use the Microsoft API for Windows, and the OpenKinect (I think that's what it's called) drivers for Mac and Linux? If so, that could work, as long as the API being closed source wouldn't be an issue.
Yeah.
by FierceForm
Mon Jan 24, 2011 1:25 am
Forum: General
Topic: Kinect on LÖVE
Replies: 14
Views: 7625

Re: Kinect on LÖVE

People call SDL cross-platform, but it really just has an implementation for each platform, so how does using an API (that is possibly more stable and efficient) for one platform and a different API for other platforms not make it cross-platform? If it's XNA only, then obviously it's not even a reas...
by FierceForm
Sat Jan 22, 2011 7:58 pm
Forum: Support and Development
Topic: [Solved]love.filesystem problems...
Replies: 4
Views: 2048

Re: love.filesystem problems...

Thanks for the responses.
by FierceForm
Sat Jan 22, 2011 5:53 pm
Forum: Support and Development
Topic: [Solved]love.filesystem problems...
Replies: 4
Views: 2048

[Solved]love.filesystem problems...

Hello, I'm new to the forums, although I've used Love a bit before (It's been a while, my Lua skills are pretty rusty). But I'm developing a game where I want to create a folder in the user's documents directory for placing files that the user can load and play in the game. So, I'm checking to see i...
by FierceForm
Sat Jan 22, 2011 5:45 pm
Forum: General
Topic: Kinect on LÖVE
Replies: 14
Views: 7625

Re: Kinect on LÖVE

If it were my decision, I would wait until Microsoft released their official API.
by FierceForm
Sat Jan 22, 2011 5:40 pm
Forum: General
Topic: love2d on Java?
Replies: 9
Views: 7339

Re: love2d on Java?

The engine is written in C++ using Lua as scripting. I guess it could be possible if you ported all of the C++ code to Java, but that's a lot of work. Also, JLua is probably not being worked on anymore, seeing as the last update was years ago (and their website seems to have been taken over by law n...