Search found 12 matches

by Damnae
Thu Oct 30, 2008 11:10 pm
Forum: Support and Development
Topic: filesystem directory content listing
Replies: 2
Views: 3060

Re: filesystem directory content listing

Maybe with love.filesystem.enumerate( dir ) ?
by Damnae
Wed Oct 29, 2008 5:33 pm
Forum: Games and Creations
Topic: Copters !
Replies: 12
Views: 16794

Re: Copters !

Ok so first I'm going to clean up the code a little to allow me to easily add a menu and to ease the integration of the network code. bartbes, I would be interested in a network lib, but I think there will be no server, clients would only send their input to each other. I see that your library uses ...
by Damnae
Tue Oct 28, 2008 10:49 pm
Forum: Games and Creations
Topic: Copters !
Replies: 12
Views: 16794

Re: Copters !

Green_Hell wrote:Please add network support :)
I'd like to do it, but synchronizing physics seems a bit hard to me ...
farvardin wrote:And thank you for thinking about people with azerty keyboard...
Actually I use an azerty keyboard ^^
by Damnae
Tue Oct 28, 2008 1:04 pm
Forum: Games and Creations
Topic: Copters !
Replies: 12
Views: 16794

Copters !

Hello, I made this game yesterday and I thought it's good enough to be shared ;) It's inspired by this game . The goal here is to defeat the other player by destroying his copter or pushing him off the screen. You also have a "wind ability" that you can use once per game which stops your m...
by Damnae
Sun Oct 19, 2008 1:58 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1001864

Re: Avatars: OBEY!

Just posting to show my "Obey avatar" :p
by Damnae
Sun Oct 19, 2008 1:57 pm
Forum: General
Topic: How can I do a "mask" or blendmode union ?
Replies: 4
Views: 4255

Re: How can I do a "mask" or blendmode union ?

You could draw two circles on a render target without additive mode, and then draw a square with that texture and additive mode on the backbuffer ...
(I think a render target is called a framebuffer in opengl)
by Damnae
Sun Oct 12, 2008 1:00 pm
Forum: Support and Development
Topic: Bug with testSegment ?
Replies: 5
Views: 6502

Re: Bug with testSegment ?

So, the bug seems to come from Box2d, I found the same problem with this code: #ifndef TEST_SEGMENT_H #define TEST_SEGMENT_H class TestSegment : public Test { public: b2Body* m_body; b2Vec2 m_mousePos; TestSegment() { { b2PolygonDef shape; shape.SetAsBox(5.0f, 1.0f); b2BodyDef body; body.position.Se...
by Damnae
Sun Oct 12, 2008 12:34 pm
Forum: Support and Development
Topic: Bug with testSegment ?
Replies: 5
Views: 6502

Re: Bug with testSegment ?

Thanks for the reply =)

I'm trying to convert it to c++ with the testbed of Box2d to see if there is the same problem.
(I use the version 2.0.1 of Box2d, I think that LOVE use the same.)
by Damnae
Sun Oct 12, 2008 9:15 am
Forum: Support and Development
Topic: Bug with testSegment ?
Replies: 5
Views: 6502

Re: Bug with testSegment ?

It's not clear enough or nobody cares ?
by Damnae
Thu Oct 09, 2008 9:33 pm
Forum: Support and Development
Topic: Halp!
Replies: 6
Views: 5830

Re: Halp!

Once you've got your .love, to make a .exe, you need to put the love.exe in the same directory, and do: copy /b love.exe + yourgamename.love yourgamename.exe (for windows) It will create "yourgamename.exe ", if you want to show your game to someone who hasn't installed löve, you'll need to...