Search found 100 matches

by SimonLarsen
Tue May 29, 2018 10:11 am
Forum: Support and Development
Topic: Tserial lib download
Replies: 2
Views: 559

Re: Tserial lib download

This GitHub repo keeps a backup of TSearial: https://github.com/zhsso/Tserial.lua. I don't know if it is the most recent version though. Otherwise there are plenty of other alternatives. Check this page on the wiki. A quick google search also reveals many others: https://github.com/richardhundt/lua-...
by SimonLarsen
Wed Apr 22, 2015 12:43 pm
Forum: General
Topic: Obligatory Ludum Dare 32 thread
Replies: 30
Views: 4935

Re: Obligatory Ludum Dare 32 thread

Really nice LÖVE entries this time around! Lukas and I also participated once again. N.O.D.E. N.O.D.E. is a topdown shooter but with a twist! instead of shooting your enemies you use your kicks and your linking powers to overcome hordes of cyborgs! http://ludumdare.com/compo/ludum-dare-32/?action=pr...
by SimonLarsen
Sat Jan 17, 2015 11:52 am
Forum: Support and Development
Topic: OS X apps can't run because they are set to "always run"
Replies: 3
Views: 1211

Re: OS X apps can't run because they are set to "always run"

The default setting for OS X user accounts is to prevent downloaded apps from running when double-clicked if the app wasn't code-signed by the developer or wasn't downloaded from the Mac App Store. If that happens you can right-click the app and click Open, and this dialog will pop up [...] That's ...
by SimonLarsen
Sat Jan 17, 2015 1:11 am
Forum: Support and Development
Topic: Saving player drawing to variable and using it later?
Replies: 2
Views: 869

Re: Saving player drawing to variable and using it later?

You can have the player draw to a Canvas . Then when you want to save the data to a file, you can get the ImageData from the canvas and save it to a file with the encode function: local data = canvas:getImageData() data:encode("drawing.png") You can then load this drawing as any other image like you...
by SimonLarsen
Sat Jan 17, 2015 12:07 am
Forum: Support and Development
Topic: OS X apps can't run because they are set to "always run"
Replies: 3
Views: 1211

OS X apps can't run because they are set to "always run"

Hi guys. I just got an email from somebody who were unable to run our games on OS X: I have downloaded these games on a mac and they are set to "always run," but I am not the admin to my computer and the admin controls do not allow me to run this with the "always run" feature incorporated in the fil...
by SimonLarsen
Fri Sep 05, 2014 8:59 pm
Forum: Games and Creations
Topic: [LD30] Dream Witch Erika
Replies: 5
Views: 2232

Re: [LD30] Dream Witch Erika

Thanks for the kudos! This game looks great, but I had trouble with the controls. How am I supposed to enter the dreams of people right at the start? I just pressed keys until one worked As much as I tried, I was not able to do any wall jump As a result, I got stuck very early on each dream. Pressi...
by SimonLarsen
Thu Sep 04, 2014 8:53 pm
Forum: Games and Creations
Topic: [LD30] Dream Witch Erika
Replies: 5
Views: 2232

[LD30] Dream Witch Erika

Hi guys. Just wanted to show the game Lukas and I made for Ludum Dare 30. Dream Witch Erika http://i.imgur.com/TsrOcRY.png This time we decided to try our hand at making a metroidvania type platformer. This proved to be a lot more work than we could handle in 72 hours and the game suffers quite a bi...
by SimonLarsen
Sun Jun 08, 2014 10:27 pm
Forum: LÖVE-Android
Topic: [love-android-sdl2 port] Sienna
Replies: 20
Views: 10243

Re: [love-android-sdl2 port] Sienna

This is really cool! The game was originally designed for touch devices but I didn't have a smartphone back then so I just made it for PC instead. Didn't expect it to work so well with a touch screen considering how sensitive some of the jumps are, but I just managed to complete the first six levels...
by SimonLarsen
Tue May 27, 2014 10:27 pm
Forum: Games and Creations
Topic: Duck Marines [1.0 RC2]
Replies: 10
Views: 2924

Re: Duck Marines [1.0 RC1]

Not really my type, but I must say this one is very well polished, and has a lot of fun. You are doing great, Simon. Keep it up! Thanks! Although I can't take all the credit. As usual Lukas did all the awesome artwork. :nyu: I confirm the mouse issues. I was able to use it on the first screen, but ...