Search found 4 matches

by zenpsycho
Sat Feb 02, 2013 6:33 am
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 67
Views: 128758

Re: Pixel art with GLSL cel shade lighting concept

Hey this is really cool. For those wanting to hand-paint normal maps, here is something I would like to point out: If you grab the treestump normal map and open it in photoshop or gimp, you can notice a few things by looking at the individual color channels. 1. The red channel looks like the tree st...
by zenpsycho
Thu Jan 12, 2012 5:59 am
Forum: General
Topic: What would slow down love.graphics.present()?
Replies: 9
Views: 7280

Re: What would slow down love.graphics.present()?

Now I can't be 100% sure that this is /really truly/ the problem. I seem to remember though that "double buffering" is an option settable in some driver control panels for open GL, and some googling shows some posts indicating something like "I disabled double buffering and performanc...
by zenpsycho
Thu Jan 12, 2012 2:21 am
Forum: General
Topic: What would slow down love.graphics.present()?
Replies: 9
Views: 7280

Re: What would slow down love.graphics.present()?

Here is what the documentation for SDL_GL_SwapBuffers(); says http://sdl.beuc.net/sdl.wiki/SDL_GL_SwapBuffers "Swap the OpenGL buffers, if double-buffering is supported. " what if double-buffering is not supported by your particular video card, and you attempt to call this function? That i...
by zenpsycho
Thu Jan 12, 2012 1:57 am
Forum: General
Topic: What would slow down love.graphics.present()?
Replies: 9
Views: 7280

Re: What would slow down love.graphics.present()?

I'm trying to figure out what the stuttering in the demos for love on windows is all about, and came across this post. This isn't the answer to MY question, since the symptoms presented here do not really match up to a GC problem. What this is, is an SDL problem. What happens when you call SDL swap ...