Search found 9 matches
- Thu Feb 16, 2023 12:37 pm
- Forum: Libraries and Tools
- Topic: LÖVE-MoonScript
- Replies: 3
- Views: 4377
Re: LÖVE-MoonScript
very cool, I was looking for something like this. Will try it out soon!
- Sun Apr 17, 2011 2:07 pm
- Forum: Libraries and Tools
- Topic: Öscillofun
- Replies: 29
- Views: 29308
Re: Öscillofun
that's really cool! I was wondering why the other songs looks like noise, it's an encoding problem?
- Sat Apr 16, 2011 12:45 pm
- Forum: Libraries and Tools
- Topic: LOVE Cheat Sheet (1.0)
- Replies: 49
- Views: 23564
Re: LOVE Cheat Sheet
That's very cool, I'm sure will be so useful in these days for me .
Thank you for sharing
Thank you for sharing
- Wed Apr 06, 2011 9:52 am
- Forum: Support and Development
- Topic: LOVE cpu overload
- Replies: 18
- Views: 7889
Re: LOVE cpu overload
@Adamantos Thanks for sharing
@Robin Thanks for informationm I will upgrade to ubuntu 10.10 in these days, maybe works better
@Robin Thanks for informationm I will upgrade to ubuntu 10.10 in these days, maybe works better
- Tue Apr 05, 2011 9:03 pm
- Forum: Support and Development
- Topic: LOVE cpu overload
- Replies: 18
- Views: 7889
Re: LOVE cpu overload
Well, nothing obvious seems wrong with it. Can you tell me how it run in your pc? cpu, temperature and which os is. The tutorial was fine for me I was asking something about make a class constructor and destructor. Can you link the thread or explane the examples of bad coding practice you talked ab...
- Tue Apr 05, 2011 8:43 pm
- Forum: Support and Development
- Topic: LOVE cpu overload
- Replies: 18
- Views: 7889
Re: LOVE cpu overload
I'm actually using love.timer.sleep(1000 / 50) -- for 50 FPS, it works very well anyway at least the cpu run at 80% with the game opened.
Thre is the project if anyway want to check
@Robin Why that tutorial was criticized?
Thre is the project if anyway want to check
@Robin Why that tutorial was criticized?
- Tue Apr 05, 2011 8:14 pm
- Forum: Support and Development
- Topic: LOVE cpu overload
- Replies: 18
- Views: 7889
Re: LOVE cpu overload
That particular tutorial has been criticised on this forum. Drawing things shouldn't cause problems like that. Could you try running LÖVE without a game (you'll get the no-game screen) and tell us whether the same thing happens? Also, could you upload a .love of your game to the forums, so we can l...
- Tue Apr 05, 2011 11:21 am
- Forum: Support and Development
- Topic: LOVE cpu overload
- Replies: 18
- Views: 7889
Re: LOVE cpu overload
Welcome! This may be because LOVE, by default, doesn't have a framerate cap; but then again, it doesn't do this on my computer. It could also be because you're doing some heavy duty processing; make sure you're not creating any resources in love.update or love.draw. How can I set the framerate?? I'...
- Tue Apr 05, 2011 10:35 am
- Forum: Support and Development
- Topic: LOVE cpu overload
- Replies: 18
- Views: 7889
LOVE cpu overload
Hi everybody, I'm really new on game development so you'll see a lot of my messages in these days :awesome: anyway i writing this post because I started yesterday to use LOVE and I just LOVE it but using it on ubuntu 9.0 the cpu always run about 100% and the temperature rise up to 90° :ultrashocked:...