Search found 790 matches

by Lafolie
Fri Jan 14, 2022 6:43 pm
Forum: Libraries and Tools
Topic: Ent - simple & easy to use logging library
Replies: 5
Views: 5932

Re: Ent - simple & easy to use logging library

That will work for me, although I was thinking of in conjuction with log levels. That being said, I think this is the better option anyways. Thanks! No worries. Thanks for the feedback :) Do let me know if you have any more suggestions or if you encounter any issues - feel free to file a ticket on ...
by Lafolie
Fri Jan 14, 2022 1:18 am
Forum: Libraries and Tools
Topic: Ent - simple & easy to use logging library
Replies: 5
Views: 5932

Re: Ent - simple & easy to use logging library

Looks great! Probably time to replace my print statements. Can I request a feature? Hey KayleMaster, thanks for your interest. Regarding your question, you can already do this by providing custom log levels. You can pass in a table to override the defaults with the init function. Each log level ent...
by Lafolie
Thu Jan 13, 2022 7:15 pm
Forum: Libraries and Tools
Topic: Ent - simple & easy to use logging library
Replies: 5
Views: 5932

Ent - simple & easy to use logging library

Hello guys & gals, here is my logging lib 'Ent'. Here's some features straight from the readme: Minimal, simple API Threaded to prevent disk I/O lag spikes Outputs to HTML or plaintext Automatically removes old log files (configurable) Customisable log levels Easy to integrate And here is the ex...
by Lafolie
Fri Dec 10, 2021 12:01 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 88186

Re: Tiny Places

Hey, this is cool, 14 year-old me would have loved this! It reminds me of 'Network RPGMaker' that was floating around at the time.
What is the motivation for doing the backend in Java though? Seems like an odd decision to me.
by Lafolie
Sat Sep 19, 2020 10:36 pm
Forum: Games and Creations
Topic: Otaku-Ball: The Ultimate Arkanoid Game
Replies: 20
Views: 32316

Re: Otaku-Ball: The Ultimate Arkanoid Game

You need to grab the Löve binaries from the homepage and use it run the .love file posted in this thread.
by Lafolie
Fri Jul 05, 2019 9:20 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 451717

Re: Groverburger's Super Simple 3D Engine - v1.2

Super cool. I'm doing research for a metroidvania project at the moment and this would be really useful. Are there any plans to have an orthographic viewport? I would like to support simple low-poly objects such as the doors, books, and the background clock tower featured in Symphony of the Night, a...
by Lafolie
Fri Aug 18, 2017 12:00 am
Forum: Support and Development
Topic: [SOLVED] Custom Cursors and Window Scaling
Replies: 2
Views: 4609

Re: Custom Cursors and Window Scaling

You need to also scale the cursor position. For example, say your original resolution is 10x10 pixels. At a scale of 1 the ratio of the system cursor to the game cursor is 1:1. Now let's assume you scale your window to 20x20. The scale is now 2:1, that is, for every 2 pixels the system cursor moves,...
by Lafolie
Thu Aug 17, 2017 11:48 pm
Forum: General
Topic: How exactly should I learn
Replies: 18
Views: 21337

Re: How exactly should I learn

Stick with it and don't give up. Programming is a fickle mistress; at times you will feel like a god and at others you'll want to tear your hair out. When you've got something working show your friends. There's no better feeling than seeing someone enjoy a thing you created. When it comes to learnin...
by Lafolie
Mon Jul 10, 2017 9:23 pm
Forum: General
Topic: Forum etiquette
Replies: 43
Views: 1869114

Re: Forum etiquette

Are there any guidelines regarding necro? Not really. It's not really frowned upon, I've seen it in a few places (even on one of my own threads) and people don't seem to mind. Necro posting is more of an issue in boards with higher frequency posting than this place, and what with support threads an...
by Lafolie
Mon Jul 10, 2017 9:16 pm
Forum: Support and Development
Topic: Resize image
Replies: 6
Views: 8898

Re: Resize image

No you can't resize image. You can scale the image during drawing as mentioned above, but the size of the image itself can not be changed. Ah, but what if you display a scaled image and dump the result to a file, then reload it? ;) Then scale it back up to the original resolution for the pixelly go...