Search found 72 matches

by Tabasco
Sun Jul 19, 2009 4:05 pm
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40609

Re: Militia Defense (2009-07-17)

I wasn't fond of using the built-in resolution detection since it breaks under multiple displays on linux and it didn't pick up my widescreen mode on a single display (That appears to be an SDL issue). In config.lua I just initialize a list of 'common' resolutions hoping those would work for everyon...
by Tabasco
Sat Jul 18, 2009 3:29 am
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40609

Re: Militia Defense (2009-04-13)

Updated 2009-07-17 -- I reduced the difficulty a little. Feedback is always welcome.
by Tabasco
Tue Jun 30, 2009 3:13 pm
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21933

Re: Upcoming features for LOVE 0.6.0

This looks (more) awesome.
I haven't done much in love lately, but I'm really looking forward to 0.6.0.
Thanks for your hard work and dedication! :D
by Tabasco
Sun May 31, 2009 2:02 am
Forum: Games and Creations
Topic: Example: effective rendering
Replies: 14
Views: 10501

Re: Example: effective rendering

The trick is to make them from vector graphics in inkscape. This way it is easier to make cartoon graphics than making them in gimp. ;) BTW: Nice TD Game. Thanks x2 :D I'd heard of inkscape but always just wrote it off as some desktop publishing app. After taking a real look at it, I see that it's ...
by Tabasco
Sat May 30, 2009 12:56 am
Forum: General
Topic: Endless LÖVE puns
Replies: 61
Views: 75123

Re: Endless LÖVE puns

A friend and I have a project server with the hostname 'uranus'. It's been the source of numerous puns like this over the years, but now I can say things like, 'I'm uploading some love to uranus.'
by Tabasco
Thu May 21, 2009 1:10 am
Forum: Games and Creations
Topic: Example: effective rendering
Replies: 14
Views: 10501

Re: Example: effective rendering

This is very pretty. It makes me wish my sprites didn't look like something that came out of a cat's ass.
by Tabasco
Sun May 10, 2009 1:23 am
Forum: General
Topic: Uniform GUI API?
Replies: 9
Views: 6122

Re: Uniform GUI API?

My framework has very limited GUI functionality. I added a listbox the other day, but it was pretty much pointless. Appleide's lib is coming along nicely so by the time I have a free moment to mess with my framework some more, it should be complete enough to just adopt and use. Rather than making a ...
by Tabasco
Sat May 09, 2009 1:32 am
Forum: General
Topic: Organizing levels and multiple tile maps
Replies: 4
Views: 4949

Re: Organizing levels and multiple tile maps

I'm not sure if I'm getting exactly what you're asking, but I'll try to answer the best I can. Mainly I don't understand what you're talking about when you refer to a one frame animation. Unless I'm missing something, that's a static image. For your tile maps, just create a tile class and have a sin...
by Tabasco
Tue Apr 14, 2009 1:13 pm
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 40627

Re: CAMERA: scrolling and scaling

The GUI init is left over from my original framework where I was scaling the interface elements and maincam is left over from my initial testing. It's already cleaned up on my local copy.
Thanks for looking into the resize issue so quickly.
by Tabasco
Mon Apr 13, 2009 11:45 pm
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40609

Re: Militia Defense (2009-04-13)

They're not shooting at nothing, they're shooting enemies as they spawn in so you're just not seeing them. Based on yours and a few other people's feedback, it actually appears that the cost / damage / range ratio on snipers is really unbalanced, which is why most people end up with a map full of sn...