Search found 5 matches

by BlackPhoenix
Mon May 02, 2011 10:11 am
Forum: General
Topic: Physics navigation and other questions
Replies: 12
Views: 5300

Re: Physics navigation and other questions

Is it necessary to be so complex? Would each of those elements have a distinct, gameplay-enhancing effect? If not, I would highly suggest simplifying it. Not only would it be faster, but it'd be less bug-prone. Remember the KISS principle, and look to Boids as an example of simplicity that leads to...
by BlackPhoenix
Sun May 01, 2011 8:30 am
Forum: General
Topic: Physics navigation and other questions
Replies: 12
Views: 5300

Re: Physics navigation and other questions

hehe. I'm currently working on a nasty bug concerning zoom in/out functionality. Then it's to TLPath integration and then lights and sensors which brings me to my next question: Is there a somewhat efficient AND realistic way to implement visual and aural sensors? Is there a kind of standard way of ...
by BlackPhoenix
Sun Apr 24, 2011 10:05 pm
Forum: General
Topic: Physics navigation and other questions
Replies: 12
Views: 5300

Re: Physics navigation and other questions

I've programmed something similar although I decided to use behavioral trees instead of controllers (not too familiar with the controller design pattern). Moving a body from one point to another is not that hard. Just apply a force each frame in the direction of the target (while accounting for the...
by BlackPhoenix
Sun Apr 24, 2011 3:35 pm
Forum: General
Topic: Physics navigation and other questions
Replies: 12
Views: 5300

Re: Physics navigation and other questions

That's weird, are you sure you're not saving in some weird format? yep, basic png format from gimp. It may be because of the intel gma945 my laptop has...I found on the forum some guys had issues with it...Anyway I managed to get around that problem Lua's coroutines are exactly that: routines that ...
by BlackPhoenix
Sun Apr 24, 2011 1:43 pm
Forum: General
Topic: Physics navigation and other questions
Replies: 12
Views: 5300

Physics navigation and other questions

Hello all, I'm a newbie in lua and Love but I have worked my way building a simple top down physics simulation, involving balls and immovable rectangles. I'm not a newbie in programming, I have used Box2d and SDL before but wanted something quicker and easier, so don't be afraid to get technical. I ...