## Search found 198 matches

Sun Apr 27, 2014 1:57 pm
Forum: Support and Development
Topic: moving along a path
Replies: 4
Views: 1968

### Re: moving along a path

Hi Rokit, Have you studied the example of project I provided with Jumper ? The code is quite old, and uses an old version of Jumper, but the logic stays the same. See Jumper-Examples/Love2d branch . Most of the logic you need is in player.lua . Adding the wait _for_some_time_before_moving feature s...
Mon Apr 07, 2014 3:49 pm
Forum: Support and Development
Topic: moving along a path
Replies: 4
Views: 1968

### Re: moving along a path

Depends. Are the points/is the game on a grid or do you want it to be able to move freely at non-orthogonal angles? on a grid. map: map = { -- 0 empty 1 rock 2 water {1,1,1,1,1,1,1,1}, {1,0,0,0,1,0,0,1}, {1,1,1,0,1,0,1,1}, {1,0,1,0,1,0,1,1}, {1,0,0,0,0,0,1,1}, {1,1,1,1,0,0,0,1}, {1,0,0,0,0,1,0,1}, ...
Sun Apr 06, 2014 8:26 pm
Forum: Support and Development
Topic: moving along a path
Replies: 4
Views: 1968

### moving along a path

ive used jumper and now i have a table full of coordinates for my character to move to one by one.
i just cant figure out how to make him move to one, stop, move to another, stop etc.

Sun Jul 07, 2013 5:07 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 35702

### Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)

hey i have a problem in main.lua grid = require ("jumper.grid") pathfinder = require ("jumper.pathfinder") in game.lua gr = grid(map) finder = pathfinder('JPS', gr, 0) i get an error saying it needs a grid object when initializing finder. so "gr" isn't a grid object for...
Tue Apr 30, 2013 6:33 pm
Forum: Support and Development
Topic: questios about an isometric game
Replies: 4
Views: 1875

### Re: questios about an isometric game

From your code the formula from 3d to 2d is x2 = (x3-y3)*tilesize/2 y2 = (x3+y3)*tilesize/2/2 (x2,y2) are the 2d-coordinates, (x3,y3) are the 3d-coordinates. You can solve this for x3 and y3 by multiplying the first by 2/tilesize and the second by 4/tilesize. You get (this are equations, not lua-co...
Mon Apr 29, 2013 8:08 pm
Forum: Support and Development
Topic: questios about an isometric game
Replies: 4
Views: 1875

### Re: questios about an isometric game

Regarding the first, as far as I know draw calls overwrite older calls, so in order to draw things in the right order, start drawing stuff with the lowest Z-value and work up from there and they should appear properly. Regarding transforming 2d coordinates to 3d coordinates... you don't. There's da...
Sun Apr 28, 2013 6:55 pm
Forum: Support and Development
Topic: questios about an isometric game
Replies: 4
Views: 1875

### questios about an isometric game

i have 2 questions 1 is "layers" or z_index. how can i make 1 sprite draw behind or infront of another given sprite. 2nd is how would i make a 2d coords to 3d coords function? i have 1 function called coords3dto2d which is this: function coords3dto2d(x,y,z) return (x-y)*tilesize/2,(x+y)*ti...
Sun Apr 21, 2013 9:08 pm
Forum: Support and Development
Topic: love crashes on pretty much any game
Replies: 4
Views: 1914

### Re: love crashes on pretty much any game

Boolsheet wrote:It's possible that you have a buggy ATI driver. Try if this LÖVE build changes anything for you.
you are the god of all gods
thank you
Sun Apr 21, 2013 7:53 pm
Forum: Support and Development
Topic: love crashes on pretty much any game
Replies: 4
Views: 1914

### love crashes on pretty much any game

it shows up as love.exe is not responding

specs in attachment

anything else you need to see tell me
Thu Nov 22, 2012 7:50 pm
Forum: Games and Creations
Topic: Fall-Winter Demo
Replies: 18
Views: 4588

### Re: Fall-Winter Demo

love to see more, also are you all running this on some hp? the spritebatch is fine.