Search found 72 matches

by mikembley
Sat Oct 16, 2010 4:15 am
Forum: Support and Development
Topic: Attempt to perform Arithmetic on Global var
Replies: 3
Views: 1981

Re: Attempt to perform Arithmetic on Global var

Where and how have you declared the temp variable?
by mikembley
Tue Oct 05, 2010 5:19 pm
Forum: Libraries and Tools
Topic: Fizzlib, OO Physics (Contacts Fixed!)
Replies: 6
Views: 1572

Re: Fizzlib, OO Physics (Contacts Fixed!)

The only problem with this method is that it doesn't store the actual position of contact. This is an essential part of the contact imo! Anyway, After staring and blindlessly modifying things, I've come to the conclusion it was the Persist callback that i was abusing. Every time a contact would be ...
by mikembley
Tue Oct 05, 2010 1:46 pm
Forum: Libraries and Tools
Topic: Fizzlib, OO Physics (Contacts Fixed!)
Replies: 6
Views: 1572

Re: Fizzlib, OO Physics (Contacts Fixed!)

A body may collide with several other bodies in the same frame so keep that in mind. Thank you for the reminder, I was intending to check for multiple bodies. Also, you are creating a new table for each new collision just to overwrite the old collision table which is not very efficient. And this, m...
by mikembley
Mon Oct 04, 2010 5:38 pm
Forum: Libraries and Tools
Topic: Fizzlib, OO Physics (Contacts Fixed!)
Replies: 6
Views: 1572

Fizzlib, OO Physics (Contacts Fixed!)

Ok, So im in the progress of making a library, with the focus of making physics module a bit easier to use, or harder depending on which way you would prefer to use it. But first off, i would like to say that my programming skill is somewhat shitty ( making stuff work, but doesnt look neat ) so my c...
by mikembley
Sat Oct 02, 2010 1:08 am
Forum: Support and Development
Topic: I can't pick a Lua IDE!?!?...
Replies: 9
Views: 1578

Re: I can't pick a Lua IDE!?!?...

Up until recently, Ive been using Programmers Notepad 2, it has what you need, with project file listing, although from my use thus far it is limited in the extra functionality that i want, which is extra syntax highlighting (for love modules etc) i may have missed something though ¬_¬ A downside is...
by mikembley
Sun Sep 19, 2010 12:08 am
Forum: Games and Creations
Topic: Platformer Game using PHSYICS!!!
Replies: 30
Views: 5815

Re: Platformer Game using PHSYICS!!!

I agree with Jasoco, Most platformers require the player to have a reflex skill, with the direction and jumping to respond quickly to adapt to a change in an environment.

Its not that we cant make a platform game using LÖVEs physics module, its about tuning it to work well.
by mikembley
Sat Sep 04, 2010 1:52 pm
Forum: Games and Creations
Topic: "Terus" project (tech demo 2)
Replies: 38
Views: 7855

Re: "Terus" project teaser

Tesselode wrote:Now it's looking a lot like that one arcade game which I can't remember the name of.
Could it be Galaga:

http://www.youtube.com/watch?v=NW-ydFFK ... re=related

or even N2O:

http://www.youtube.com/watch?v=dDQXjFnT ... re=related
by mikembley
Mon Jun 14, 2010 6:35 pm
Forum: Libraries and Tools
Topic: BÖÖBS: Input for Fighting Games
Replies: 7
Views: 2251

Re: BÖÖBS: Input for Fighting Games

I thought it might of stood for Basic Object Oriented Battle System.. Iunno.
by mikembley
Wed Apr 21, 2010 7:12 pm
Forum: Libraries and Tools
Topic: 2D-Vector class library
Replies: 20
Views: 5775

Re: 2D-Vector class library

function Vector.Project( vec1, vec2 ) local proj = Vector.new(0, 0) local dot = Vector.Dot(vec1, vec2) proj.x = ( dot / (vec2.x*vec2.x + vec2.y*vec2.y) ) * vec2.x proj.y = ( dot / (vec2.x*vec2.x + vec2.y*vec2.y) ) * vec2.y return Vector.new(proj.x, proj.y) end Projecting a vector onto another vector
by mikembley
Wed Apr 21, 2010 6:35 pm
Forum: Libraries and Tools
Topic: 2D-Vector class library
Replies: 20
Views: 5775

Re: 2D-Vector class library

function Vector.Normal( vec1, vec2 ) local vec = vec2 - vec1 return Vector.new( -vec.y, vec.x ) end I just added my own in, but it would be nice to see yours edited I dont think you need to put in both left and right, you can just negate the vector and its instantly the opposite, but thats entirely...