Search found 103 matches

by YGOFreak1997
Mon May 26, 2014 5:43 am
Forum: Support and Development
Topic: how can i make a shop page
Replies: 1
Views: 603

Re: how can i make a shop page

I guess this is a rather complicated problem. You could, for instance write your own object-oriented UI so you can add buttons and list objects or whatever else you need for the shopping page. To make it easier to start over, you could also use one of the many GUI libraries out there (See the wiki!)...
by YGOFreak1997
Wed May 21, 2014 7:12 pm
Forum: Support and Development
Topic: AnAl Anyone make a small prog. for testing anal animations?
Replies: 1
Views: 587

Re: AnAl Anyone make a small prog. for testing anal animati

Why don't you just simply draw them to test? ^^
by YGOFreak1997
Wed Apr 30, 2014 6:38 pm
Forum: Support and Development
Topic: Is there any difference in using dt and timer.getDelta?
Replies: 4
Views: 752

Re: Is there any difference in using dt and timer.getDelta?

For your question - try it out by printing them, but I don't think there is.

I'm a bit interested: Why won't you use dt?
by YGOFreak1997
Wed Apr 23, 2014 9:08 pm
Forum: Support and Development
Topic: AnAL animation issue
Replies: 3
Views: 1223

Re: AnAL animation issue

I'm happy I could help :D

Greetings!
by YGOFreak1997
Wed Mar 19, 2014 10:47 pm
Forum: General
Topic: Match 3
Replies: 8
Views: 2314

Re: Match 3

You shall use the almighty power of Google! ^^
by YGOFreak1997
Tue Mar 11, 2014 7:41 pm
Forum: Support and Development
Topic: AnAL animation issue
Replies: 3
Views: 1223

Re: AnAL animation issue

Quite straightforward problem, I'd say... Let me explain: if player.y_velocity ~= 450 then -- we're probably jumping player.y = player.y + player.y_velocity * dt -- dt means we wont move at -- different speeds if the game lags player.y_velocity = player.y_velocity + gravity * dt activeImage = "jumpi...
by YGOFreak1997
Mon Mar 10, 2014 8:36 pm
Forum: General
Topic: Video of me making a game
Replies: 1
Views: 948

Re: Video of me making a game

Quite good inspiration, watching someone so skilled programming something, thank you :)
by YGOFreak1997
Sun Mar 09, 2014 8:59 pm
Forum: Support and Development
Topic: Color Fading
Replies: 14
Views: 2666

Re: Color Fading

Yeah. This guide may be helpful. Please let me know whether it is helpful, what parts are confusing, things like that. That way I can improve on it! Nicely done, I have to say. Even for me who is a bit slow in understanding things ^^ I like the visualizing of the tables and the explanations for mem...
by YGOFreak1997
Sun Mar 09, 2014 6:04 pm
Forum: Support and Development
Topic: Color Fading
Replies: 14
Views: 2666

Re: Color Fading

Oh boy, now I understand what you wanted me to tell and now I understand what Robin tried to suggest me... You meant the declaration of the self.color table and I thought that you were referencing to my calculations all the time :rofl: I'll try this unpack thingy to start with... But to understand t...
by YGOFreak1997
Sun Mar 09, 2014 5:32 pm
Forum: Support and Development
Topic: Color Fading
Replies: 14
Views: 2666

Re: Color Fading

To help me understand things - could you explain to me what really happens unsing the example I posted above? Because I am not quite sure what you mean if you say that tables are only references. (Maybe it is like PIL says - I'm coming from C# ^^)

Thank you ^^