Search found 29 matches

by YellowAfterlife
Wed Jan 22, 2014 5:53 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95728

Re: Love2D WebPlayer

here are some additional love2d-webplayer samples. http://sience.schattenkind.net/love2d/ cheers Hey, I've been linked to your site section few times, and noticed that you are hosting an old version of my platformer engine among other things. Could you... * Update it to current version (one looks a...
by YellowAfterlife
Tue Jan 14, 2014 8:38 pm
Forum: Games and Creations
Topic: HALtris - A.I. Tetris Offshoot
Replies: 11
Views: 2795

Re: HALtris - A.I. Tetris Offshoot

Interesting idea. I did experiment with Tetris "doing player a favour" some time ago, but never thought of turning that around to increase difficulty. If I'm not mistaken, this is the case when AI gives in - it does not counter "manoeuvring" around blocks: http://i.imgur.com/Lr8SDlw.png Also there's...
by YellowAfterlife
Fri Mar 08, 2013 5:04 am
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16425

Re: Killa: a new scripting language for Love 0.8.0

I don't post here often, though am working on a number of things with Killa. I'll post those to my blog soon (I hope!). Here are some notes about devbuild (Jan 06 one). Arranged from notes in different projects, so are not as related to each other (topic split per paragraph): For the development bui...
by YellowAfterlife
Mon Dec 24, 2012 8:14 am
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16425

Re: Killa: a new scripting language for Love 0.8.0

A bit of problem here, love.filesystem.enumerate returns no results (no matter what arguments it's given) as of 0.8.1 version taken from repository downloads few days ago. Test code: http://pastebin.com/PnLmGVLS One other problem found is that unpack() apparently is one-indexed, since code print(unp...
by YellowAfterlife
Sun Nov 11, 2012 2:31 pm
Forum: Support and Development
Topic: Negative integers?
Replies: 5
Views: 702

Re: Negative integers?

T-Bone wrote:I think that every single programming language ever has supported negative numbers.
Some languages also support unsigned number types;
Some of RISC architectures may leave signed number implementation to programmer for various reasons.
by YellowAfterlife
Sat Nov 10, 2012 4:41 pm
Forum: Games and Creations
Topic: cake platformer
Replies: 5
Views: 1442

Re: cake platformer

I quite like the procedural generation here, but difficulty is pretty high. I'd even say, unbearable, at times. And by "unbearable" I mean this: http://dl.dropbox.com/u/3594143/blog/12/11/games/unbearable.png Like, really, I was playing for several minutes to get to that point, just for a definitive...
by YellowAfterlife
Fri Nov 09, 2012 12:35 am
Forum: Support and Development
Topic: Help With Gravity & A Jump Function?(75% done vol jump :D)
Replies: 7
Views: 1748

Re: Help With Gravity & A Jump Function?

On-start error is caused by line 14 in col.lua.
It needs rounding, like:

Code: Select all

local r, g, b, a = ColMapSource:getPixel(math.floor(x/blockscale), math.floor(y/blockscale))
I'm currently tinkering with collision function. Will post results once done.
by YellowAfterlife
Wed Nov 07, 2012 7:16 pm
Forum: Support and Development
Topic: Gravity?RESOLVED
Replies: 6
Views: 1661

Re: Gravity?

What you should do, is edit your topic(s), when you've solved the issue or are updating a version.
Either way, I've expanded my original answer into an example and added that to my blog.
by YellowAfterlife
Sun Jun 24, 2012 11:59 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 735
Views: 286760

Re: Avatars: OBEY!

For me it is always hard to not associate this tradition with comic panel #5 from Party Cat comic.
Also am still to make an avatar for this, despite of being registered for some time now.
by YellowAfterlife
Fri May 11, 2012 9:19 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16425

Re: Killa: a new scripting language for Love 0.8.0

As a note to author, it is rather strange to be able to access global.* scope as module functions, but not be able to reference such without 'global.' prefix Yes this is part of my design, I hate global variables and global state. Forcing me to think twice before using one is part of my mantra. So ...