Search found 21 matches

by andmatand
Fri Feb 06, 2015 3:46 am
Forum: Libraries and Tools
Topic: Lua GameJolt API [Highscore tables / achievements]
Replies: 17
Views: 11983

Re: Lua GameJolt API [Highscore tables / achievements]

Hmm I did those steps...am I supposed to get trophies? 'cause I didn't :(
by andmatand
Fri Mar 07, 2014 6:30 pm
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34201

Re: Lume & Lurker : Utility functions and auto-hotswapping

Oh man, I have been dreaming of having a "hotswapping" type of functionality; I will definitely be checking this out :awesome:

Nice work!
by andmatand
Sun Mar 02, 2014 6:41 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 533102

Re: Share a Shader!

josefnpat wrote:Image
Whaaaaat where did you get those pictures of Monkey Island and Psychonauts as Gameboy games?? Did you make those?? THEY ARE THE COOLEST THING EVER :o
by andmatand
Wed Feb 26, 2014 12:43 am
Forum: General
Topic: Vim Users Super Thread
Replies: 34
Views: 17633

Re: Vim Users Super Thread

I still use arrows for movement. whaaaaa??! :o for me (and I thought most people, but maybe not?) this is like the main reason I use Vim, so I can keep my hands in the same place on the keyboard and I don't have to move over to the arrow keys... Quick way to switch between hidden buffers. This is o...
by andmatand
Sat Dec 14, 2013 7:53 pm
Forum: Games and Creations
Topic: Temple of Anput
Replies: 14
Views: 10658

Re: Temple of Anput

Since LÖVE 0.9.0 has been officially released, I have now merged in the 0.9.0 branch I had been working on. Thus, Temple of Anput now requires LÖVE 0.9.0 to run, and the win32 build now uses 0.9.0. This also means FUN NEW BONUS FEATURES thanks to 0.9.0! Gamepads now have vibration support Because of...
by andmatand
Sat Nov 16, 2013 4:23 pm
Forum: Games and Creations
Topic: Temple of Anput
Replies: 14
Views: 10658

Re: Temple of Anput

Also, this should be on Vapor. Is this game feature complete? I saw this, and didn't know; but it's not 100% done... I thought about this when I saw Vapor. I guess it depends on what you mean by "feature complete". It is "complete" in the sense that you can play it from start to...
by andmatand
Mon Nov 11, 2013 5:46 pm
Forum: Games and Creations
Topic: Temple of Anput
Replies: 14
Views: 10658

Re: Temple of Anput

The greatness is all in the details; that the first room always only holds a sword so that the player can learn movement first, that the second room is always the room with only beetles in them so that you can learn combat without being hit, that the intro message is always different, that the came...
by andmatand
Sat Nov 09, 2013 7:56 pm
Forum: Games and Creations
Topic: Temple of Anput
Replies: 14
Views: 10658

Re: Temple of Anput

The most fun thing I've seen posted on the forum since I've been here; it's just so.. complete! Polished! Fun! Addictive! And challenging! Wow thanks! Making it feel very "polished" was definitely something I was trying to do, so that means a lot to me :) Are you thirsty? I'm not. Haha yo...