Search found 21 matches

by ston
Tue Jul 10, 2012 1:59 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156851

Re: LÖVE 0.8.0 Released

Thanks Boolsheet, that's very informative :-)

I might not have noticed this before as I've probably only used require when writing lua code to run in love. Any 'lua only' code I've written has been ad-hoc snippets used to solve problems for love development (or to help me learn the language).
by ston
Tue Jul 10, 2012 12:06 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156851

Re: LÖVE 0.8.0 Released

That's because your syntax for require is wrong, if you have a file "some/file.lua", you do require("some.file"). ty, dropping the .lua extension works OK. Is this a change in love or in lua do you know? Passing the full filenames (i.e. including the file extension) to require a...
by ston
Tue Jul 10, 2012 11:03 am
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156851

Re: LÖVE 0.8.0 Released

Thanks love development team! I have a quick question about paths. My main.lua typically brings in other local-directory .lua files, e.g. require "somefile.lua" but these files cannot now be found (worked fine in the previous version). How do I tell love 0.8.0 to search the local directory...
by ston
Fri Mar 09, 2012 2:56 pm
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 40170

Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU

On my work PC: HP Compaq 6000 Pro, Duo E8500 CPU, 4GB RAM, Intel Express Q45/Q43 gfx (AKA 'steaming pile of junk'):

You support:
Framebuffers
Non-Po2 Framebuffers
Non-Po2 Images
Framebuffers up to the size 4096 x 4096
Power of 3 Framebuffers up to the size 2187 x 2187
by ston
Wed Mar 07, 2012 1:54 pm
Forum: General
Topic: 2012 Märch Showcase
Replies: 52
Views: 16585

Re: 2012 Märch Showcase

thelinx wrote:Short answer, Yes.
OK, ta. I shall give that a try.
by ston
Wed Mar 07, 2012 1:08 pm
Forum: General
Topic: 2012 Märch Showcase
Replies: 52
Views: 16585

Re: 2012 Märch Showcase

TechnoCat wrote: Submission must use LÖVE and run on OSX, Linux, and Windows
Hi there

I'm interested, but don't have access to either Linux or OSX systems to test on.

If I used nothing but 'vanilla' lua calls and the LOVE engine, can I assume that it'd work equally well on any of the above platforms?

TIA :-)
by ston
Mon Feb 27, 2012 10:23 am
Forum: General
Topic: Hats, hats, and more hats?
Replies: 22
Views: 6629

Re: Hats, hats, and more hats?

Bowler Hats or Top Hats are the superior :-)
by ston
Wed Feb 22, 2012 12:33 pm
Forum: General
Topic: Developing normal graphical applications
Replies: 20
Views: 7454

Re: Developing normal graphical applications

As well as Qt, WTL (Windows Template library) is another possibility to consider. It's a CPL-licensed library written in C++ which extends the Active Template Library and provides a set of classes for UI construction, GDI objects etc. Of the libraries I've tried, I find it the simplest to work with ...
by ston
Tue Feb 14, 2012 6:28 pm
Forum: Support and Development
Topic: How to See if a key is down
Replies: 10
Views: 3806

Re: How to See if a key is down

It might be worth adding that if you need to check for modifiers (or more generally, more than any one key being pressed) at 'key event time' (i.e. when a key is pressed), then as far as I understand it, you'll need to add some 'is down?' checks to the keypressed() method, e.g. noddy code: function ...
by ston
Thu Feb 09, 2012 3:24 pm
Forum: General
Topic: Card Game
Replies: 26
Views: 14591

Re: Card Game

Robin wrote: D'oh! I typo'd. It should have been:

Code: Select all

if card.attribute then
	ATTR[card.attribute]() -- parentheses for function call
end
Now that is pretty neat. Good to know - thx!