Search found 3 matches

by HannesP
Fri Mar 13, 2009 2:47 pm
Forum: Support and Development
Topic: Retain sharpness in scaled images
Replies: 7
Views: 2521

Re: Retain sharpness in scaled images

Yay, at least it's a known issue :) how hard is this to implement in the backend? I know nothing about OpenGL programming, but my intuitive guess is that setting some kind of option in would be enough to make OpenGL render the images the way I want them. Am I completely wrong on this?
by HannesP
Wed Mar 11, 2009 11:57 am
Forum: Support and Development
Topic: Retain sharpness in scaled images
Replies: 7
Views: 2521

Retain sharpness in scaled images

Is it possible to retain the sharpness of images when drawing them with a scale factor? Mine become "fuzzy" in the edges when I do so, and when one pixel neighbours a pixel with 0 alpha, unwanted white "outlines" occur. I just want simple n^2 scaling where 1 pixel is drawn as 4 at 2x, 9 at 3x, 16 at...
by HannesP
Tue Dec 30, 2008 4:29 am
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 17037

Re: Is LÖVE really necessary?

I really hope that this project will survive. Lua is very easy to pick up, and its dynamic nature makes it easy to tinker around with different methods when solving various problems. However, it will not be useful to the masses before it comes with a (fairly advanced) sprite class, with support for ...