Search found 4 matches
- Mon Jan 30, 2012 1:18 am
- Forum: Support and Development
- Topic: LöveJIT + 0.8.0 + windows?
- Replies: 21
- Views: 10599
Re: LöveJIT + 0.8.0 + windows?
kikito: no, I'm not doing it in every frame. Entities have two main states: they are "active" or not. Only shooting takes full collision calculation all the time (even if you don't see it, a bullet can kill someone in the other side of the map, so it has to be calculated). Basically, if th...
- Sun Jan 29, 2012 11:33 pm
- Forum: Support and Development
- Topic: LöveJIT + 0.8.0 + windows?
- Replies: 21
- Views: 10599
Re: LöveJIT + 0.8.0 + windows?
Well, I think the issues are my ideas for the game more than the code itself ;) The game is running with 20.000+ entities which are making decisions (hello AI!) depending on the state of their closer allies, shooting (hello collision detection!), navigating the map (hello simple pathfinding!) and ar...
- Sun Jan 29, 2012 11:10 pm
- Forum: Support and Development
- Topic: LöveJIT + 0.8.0 + windows?
- Replies: 21
- Views: 10599
Re: LöveJIT + 0.8.0 + windows?
Wow... thanks slime! It's amazing: it boosted the framerate from 10-20 (in the worst case scenario) to 40-50 (which is far from perfect, but it's more than acceptable!). About the source: I'm not planning on making it open source until release (sorry :( ). My plans are to release it for a couple buc...
- Sun Jan 29, 2012 12:22 pm
- Forum: Support and Development
- Topic: LöveJIT + 0.8.0 + windows?
- Replies: 21
- Views: 10599
LöveJIT + 0.8.0 + windows?
Hi everybody, although I never participated in the forums, I have been using Löve for a while (and yes, I haven't finished anything to show... yet). The thing is, my last prototype is in desperate need of luaJIT + löve 0.8.0 (I need pixel effects and I'm also proccessing a lot of stuff, and its kill...