Search found 4 matches

by almar
Mon Jan 30, 2012 1:18 am
Forum: Support and Development
Topic: LöveJIT + 0.8.0 + windows?
Replies: 21
Views: 10599

Re: LöveJIT + 0.8.0 + windows?

kikito: no, I'm not doing it in every frame. Entities have two main states: they are "active" or not. Only shooting takes full collision calculation all the time (even if you don't see it, a bullet can kill someone in the other side of the map, so it has to be calculated). Basically, if th...
by almar
Sun Jan 29, 2012 11:33 pm
Forum: Support and Development
Topic: LöveJIT + 0.8.0 + windows?
Replies: 21
Views: 10599

Re: LöveJIT + 0.8.0 + windows?

Well, I think the issues are my ideas for the game more than the code itself ;) The game is running with 20.000+ entities which are making decisions (hello AI!) depending on the state of their closer allies, shooting (hello collision detection!), navigating the map (hello simple pathfinding!) and ar...
by almar
Sun Jan 29, 2012 11:10 pm
Forum: Support and Development
Topic: LöveJIT + 0.8.0 + windows?
Replies: 21
Views: 10599

Re: LöveJIT + 0.8.0 + windows?

Wow... thanks slime! It's amazing: it boosted the framerate from 10-20 (in the worst case scenario) to 40-50 (which is far from perfect, but it's more than acceptable!). About the source: I'm not planning on making it open source until release (sorry :( ). My plans are to release it for a couple buc...
by almar
Sun Jan 29, 2012 12:22 pm
Forum: Support and Development
Topic: LöveJIT + 0.8.0 + windows?
Replies: 21
Views: 10599

LöveJIT + 0.8.0 + windows?

Hi everybody, although I never participated in the forums, I have been using Löve for a while (and yes, I haven't finished anything to show... yet). The thing is, my last prototype is in desperate need of luaJIT + löve 0.8.0 (I need pixel effects and I'm also proccessing a lot of stuff, and its kill...