Search found 10 matches

by igneous
Sat Dec 20, 2014 11:36 pm
Forum: Libraries and Tools
Topic: Microphone Support for LÖVE!
Replies: 62
Views: 18629

Re: Microphone Support for LÖVE!

Can Löve send that data over the internet? Yes, although it'll use a very large amount of bandwidth if you don't use a voice compression codec like Speex. Would it be possible to include a couple open-source voice-specific codecs in a future version of love? I'd love to see opus or celt support in ...
by igneous
Mon May 13, 2013 4:18 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 380
Views: 156671

Re: Löve Frames - A GUI Library

Nikolai Resokav wrote:Thanks! If you ever have any suggestions for features or improvements, please let me know!
I'm also really looking forward to playing with this. The example menu looks gorgeous. Excellent work man.

One request: is there any chance you can package your documentation for offline use?

Thanks!
by igneous
Sun Mar 22, 2009 7:24 am
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 23430

Re: DEVötiön IDE

Oh wow.. I can't wait to test this. Keep up the good work dude.
by igneous
Wed Feb 25, 2009 6:15 am
Forum: Games and Creations
Topic: LÖVE-based RTS
Replies: 18
Views: 7849

Re: LÖVE-based RTS

I'm surprised it can run at all on that hardware... You'd be surprised.. I play quake3 (800x600@60hz, everything high) at 100fps+, and red alert2 (1024x768) at a very playable fps.. It's just something about love disliking this video card. It only supports opengl 1.2 at a hardware level, and I assu...
by igneous
Wed Feb 25, 2009 12:02 am
Forum: Games and Creations
Topic: LÖVE-based RTS
Replies: 18
Views: 7849

Re: LÖVE-based RTS

Having an interesting bug. Might just be my poopy *nix graphics drivers acting up (I'm on a 16mb S3 SuperSavage). I find it odd that the ship sprites load and animate properly, but the base does not. I have a history with love rendering issues on this computer, so it probably isn't anything you need...
by igneous
Mon Jan 12, 2009 2:46 pm
Forum: General
Topic: Suggestion: Implementing cuda support into love?
Replies: 13
Views: 5000

Re: Suggestion: Implementing cuda support into love?

mike wrote:Yeah, if you can't trust a corporation with your safety and well-being then who can you trust?
surely not thousands of coders contributing anonymously over the internet؟
by igneous
Sun Jan 04, 2009 9:07 am
Forum: General
Topic: lövehost: My little way of contributing back.
Replies: 4
Views: 2252

lövehost: My little way of contributing back.

As I'm not really a great lua coder, and I can't make awesome demos that show off the capabilities of löve, I thought I'd at least make something that could possibly aid in someone else's productivity. I give you lövehost: http://www.nanosleep.net/love/ Call it your own place to upload loves and col...
by igneous
Fri Jan 02, 2009 10:10 pm
Forum: General
Topic: Suggestion: Implementing cuda support into love?
Replies: 13
Views: 5000

Suggestion: Implementing cuda support into love?

I noticed that when there is a gratuitous use of physics in a love game, the framerate tends to suffer. This may have already been considered before, and dismissed, but could löve make use of CUDA to offload the physics processing to the graphics card? I'm aware that that's probably a bit of work in...
by igneous
Thu Jan 01, 2009 6:33 pm
Forum: Support and Development
Topic: Display choppy on Ubuntu
Replies: 7
Views: 3001

Re: Display choppy on Ubuntu

also, make sure vsync is enabled. if you're using the nvidia or ati drivers, it's as simple as checking a box in nvidia-settings or amdcccle
by igneous
Wed Dec 31, 2008 6:02 am
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 17049

Re: Is LÖVE really necessary?

I just stumbled across LÖVE, and I'm really enjoying using it to build my understanding of lua. It's relatively well documented.. and seems to have a really helpful community (I've been hanging out in irc, the folks there are very helpful!). I encourage the LÖVE devs to continue their great work. I ...