Search found 5 matches

by joellevin
Sat Jan 03, 2009 12:53 am
Forum: General
Topic: Suggestion: Implementing cuda support into love?
Replies: 13
Views: 4931

Re: Suggestion: Implementing cuda support into love?

Integrating CUDA would be really really cool... I may be able to implement it for OS X via OpenCL (which is based on CUDA) in the next version of the operating system - it should be decently straightforward, but it's hard to say for sure until I get a chance to play with it more closely.
by joellevin
Fri Jan 02, 2009 8:14 pm
Forum: Support and Development
Topic: LOVE 0.5 Mac with working .love access
Replies: 23
Views: 9877

Re: LOVE 0.5 Mac with working .love access

I agree... perhaps I'll work on that. However, I have read that some libraries have weird licensing things when it comes to the static version (SDL, for example, forces the LGPL in static library form, but doesn't when it's a Mac framework). Also, how does resource access work with static libraries?...
by joellevin
Thu Jan 01, 2009 8:48 pm
Forum: General
Topic: How Did You Find (true) LÖVE?
Replies: 55
Views: 22792

Re: How Did You Find (true) LÖVE?

Simple - search google for "2d game engine".
love is the fifth result of the first page. It's the first result that's both open source and awesome, however.
by joellevin
Thu Jan 01, 2009 8:32 pm
Forum: Support and Development
Topic: LOVE 0.5 Mac with working .love access
Replies: 23
Views: 9877

Re: LOVE 0.5 Mac with working .love access

So what does the administration think - is this suitable to become the official Mac binary download? I was hoping to get it posted on http://love2d.org/index.php?page=download (hmm... look into mod_rewrite and htaccess, you could easily make this url love2d.org/download - much cleaner).
by joellevin
Thu Jan 01, 2009 2:15 am
Forum: Support and Development
Topic: LOVE 0.5 Mac with working .love access
Replies: 23
Views: 9877

LOVE 0.5 Mac with working .love access

This is a universal binary of LOVE 0.5.0 for Mac. It is based off of the fantastic work of appleide (for the universal love.app), alenofx (for work on getting physfs working and the idea of using install_name_tool with a custom dylib), and zeroz for the app and document icons. Great work guys! :D Th...