Search found 258 matches

by molul
Tue Feb 05, 2019 11:55 am
Forum: Support and Development
Topic: What's the best approach for fonts?
Replies: 6
Views: 531

Re: What's the best approach for fonts?

I see. Thanks very much, man! I think I'll keep the current approach. Or maybe I'll mix both: create fewer fonts and scale in a few cases as long as it's not below 50%.
by molul
Tue Feb 05, 2019 9:39 am
Forum: Support and Development
Topic: What's the best approach for fonts?
Replies: 6
Views: 531

Re: What's the best approach for fonts?

Thanks for the replies! I was already creating a few fonts and using the closests sizes (for instance, if I have created a font with size 25 and I'mn looking for a 23 font, I use the 25 one). I was just wondering if this approach was worse in terms of performance than just creating a big font and sc...
by molul
Mon Feb 04, 2019 7:15 am
Forum: Support and Development
Topic: What's the best approach for fonts?
Replies: 6
Views: 531

What's the best approach for fonts?

I've always created fonts for every size I've needed in my apps (in my current project I have around 16 fonts), but I wonder if it's better to create a single big font (i.e. 50) and scale all texts accordingly. Could someone please tell me which option is best?
by molul
Mon Oct 01, 2018 11:23 am
Forum: Support and Development
Topic: Is there any list of LÖVE's environment variables?
Replies: 5
Views: 859

Re: Is there any list of LÖVE's environment variables?

Wow! Thanks one more time, pgimeno :) I'll try that hopefully this evening.

EDIT: I struggled a bit with your suggestion, but I finally opted for commenting that line on the SDL source and rebuild all ^^U
by molul
Thu Sep 27, 2018 1:21 pm
Forum: Support and Development
Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Replies: 7
Views: 902

Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi

Well, maybe it was my project's fault (although I think it's pretty simple). Anyway, this way of building LÖVE will ensure it always opens fullscreen and uses opengles, and ignores x11 and opengl, which I think is preferable (maybe a more experienced user could confirm this).
by molul
Wed Sep 26, 2018 5:46 am
Forum: Support and Development
Topic: Is there any list of LÖVE's environment variables?
Replies: 5
Views: 859

Re: Is there any list of LÖVE's environment variables?

Thanks a lot for the research, pgimeno! :) I get this error everytime I press a button (not the D-pad): INFO: The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL forums/mailing list <https://discourse.libsdl.org/> EVDEV KeyCode 304 However, the bu...
by molul
Tue Sep 25, 2018 6:56 pm
Forum: Support and Development
Topic: Is there any list of LÖVE's environment variables?
Replies: 5
Views: 859

Is there any list of LÖVE's environment variables?

I'm talking about variables like "XDG_DATA_HOME", "LD_LIBRARY_PATH", "LOVE_GRAPHICS_OPENGLES", etc. I'm precisely looking for a variable that disables all console messages, as I'm getting some "false" errors from SDL that I'd like to remove from the console output.
by molul
Tue Sep 25, 2018 4:52 pm
Forum: Support and Development
Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Replies: 7
Views: 902

Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi

Oh no ^_^U It was about building LÖVE to work as fine as possible. Most tutorials I've read about this rely on enabling the Rpi's experimental GL drivers, and I wanted to share how to make it run perfectly fine without that hack :)
by molul
Tue Sep 25, 2018 4:28 pm
Forum: Support and Development
Topic: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi
Replies: 7
Views: 902

Re: [Tutorial] How to get the best performance from LÖVE on Raspberry Pi

My pleasure :)
D0NM wrote:
Tue Sep 25, 2018 4:11 pm
PS Looking at your topic I got a wrong idea of the Lua-code optimization
at first.
What do you mean? Sorry, I didn't understand that ^^U
by molul
Tue Sep 25, 2018 9:25 am
Forum: Games and Creations
Topic: [Blast 16] - Mega Drive/Genesis Mini emulator frontend
Replies: 0
Views: 2237

[Blast 16] - Mega Drive/Genesis Mini emulator frontend

Since June more or less I opened and replied to a few threads about building LÖVE for the Raspberry Pi (and other things like perspective effect libraries). The project was an emulator frontend based on the Mega Drive/Genesis for Raspberry Pi: Xijy23QfsJg Simple UI mode (no Main, Recent and Favourit...