Search found 3 matches

by pufuwozu
Sat Jan 10, 2009 8:10 am
Forum: General
Topic: Avatars: OBEY!
Replies: 735
Views: 295255

Re: Avatars: OBEY!

Just posting my avatar for great justice.
by pufuwozu
Sat Jan 10, 2009 7:06 am
Forum: Support and Development
Topic: Best practice for fixing body's rotation?
Replies: 4
Views: 2304

Re: Best practice for fixing body's rotation?

The goal is to make a platformer/sidescrolling game, sorry for not saying that before. I'm hoping to have physics as part of the game element. By collision code do you mean in the world's collision callback? I guess that could work if I use a bit of maths to figure out where to put the player withou...
by pufuwozu
Sat Jan 10, 2009 1:30 am
Forum: Support and Development
Topic: Best practice for fixing body's rotation?
Replies: 4
Views: 2304

Best practice for fixing body's rotation?

Hey everyone! I've been looking at LOVE for a little while now but I haven't been able to find the preferred way to disable my character from rotating with physics. At the moment I have something like this in my update function: function update(dt)I could world:update(dt) body:setAngle(0) body:setSp...