Search found 215 matches

by osuf oboys
Sat Jul 12, 2014 9:48 pm
Forum: General
Topic: LÖVE 0.9.1 released
Replies: 39
Views: 50850

Re: LÖVE 0.9.1 released

Thanks for the update, löve team! However, it is no longer possible to 'require "bit"' (works fine in lua) - would it be possible to add back this library? Also, are there plans to give access to a depth buffer or similar? It would significantly improve rendering performance in some fairly common ca...
by osuf oboys
Sat Mar 22, 2014 1:49 pm
Forum: Games and Creations
Topic: Pokemon Drinking Game [completed]
Replies: 6
Views: 2132

Re: Pokemon Drinking Game [completed]

Nicely made. I'm proud to say this is the only Pokemon game I've played :p. It is pretty generous in drinking though - is the rule that whoever is still alive at the end is the winner? I interpreted a 'drink' to mean a 'gulp' and still finished over a liter of water. It did not feel very interactive...
by osuf oboys
Sun Aug 15, 2010 1:07 pm
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 18797

Re: PÄSSION: object-oriented LÖVE

Hi, these were the changes I did to Pässion when playing around a bit with GUIs. Most of them pretty unimportant. passion.lua drawWithCameras must unset camera after drawing because it does not pop parents otherwise which e.g. makes three levels of GUI components render improperly. added a Beholder ...
by osuf oboys
Sat Aug 14, 2010 8:12 pm
Forum: Support and Development
Topic: In love terminal
Replies: 13
Views: 1122

Re: In love terminal

Ah, I didn't know this. Thanks, nevon.
by osuf oboys
Thu Aug 12, 2010 5:10 pm
Forum: Libraries and Tools
Topic: Porting of Field of Vision MRPAS + LoS + A*Star
Replies: 23
Views: 4378

Re: Porting of Field of Vision MRPAS + LoS + A*Star

Yes, I also noticed this. Also, walking into any obstacle will consume several seconds of processing as A* covers the entire map. I'm sorry but the map is not that huge, it should work fine with a good implementation of A*. Your new one is much better than the old one but I think you can improve it ...
by osuf oboys
Thu Aug 12, 2010 2:49 pm
Forum: Libraries and Tools
Topic: middleclass & extras: middleclass 3.0 is out!
Replies: 243
Views: 33680

Re: MiddleClass & MindState: Object Orientation for LUA

Haha, would be great to see test-driven programming take in LÖVE. How would you handle physics though? states with parameters. Now the states must have an empty constructor, which is the default case and what 100% of the people need anyway. Hm, I dont understand this. Is the constructor somehow caus...
by osuf oboys
Wed Aug 04, 2010 1:48 pm
Forum: Games and Creations
Topic: Tilt - physics puzzler (r11)
Replies: 49
Views: 6057

Re: Tilt - physics puzzler

Ah, that's original. I think you have plenty of opportunities for interesting puzzles if you do not restrict yourself to only and always being able to rotate platforms. You could also make e.g. platforms that can be moved along a pre-designed path or tatic ones that cannot be moved at all. Complicat...
by osuf oboys
Thu Jul 29, 2010 1:58 pm
Forum: Games and Creations
Topic: Chilean Challenge - Simple Trivia Game
Replies: 5
Views: 1586

Re: Chilean Challenge - Simple Trivia Game

Oh, this is really well made. I like the visual theme and everything solidly works as you would expect it to. Although it might confuse some less computer-savvy users that you have to press Escape to go back/exit. My Spanish is in the dumps though - 1 / 5 puntaje! What happens after you complete the...
by osuf oboys
Tue Jul 27, 2010 12:46 am
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 18797

Re: PÄSSION: object-oriented LÖVE

It is funny that you mention it, since the Camera system is one of the things I'm less satisfied about. I'll sure give it a look. Thanks for sharing it. What is it with it that you are dissatisfied about more specifically? First, there's this "if you build it, they will come" idea. I have hope that...
by osuf oboys
Mon Jul 26, 2010 10:05 pm
Forum: Support and Development
Topic: Illusive Array Overwriting Itself
Replies: 10
Views: 1351

Re: Illusive Array Overwriting Itself

bartbes wrote:You guys just keep forgetting __index...
Is your TI getting a lot of attention? Pedagogy != regurgitation ;).