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- Thu Jan 22, 2009 2:15 pm
- Forum: Support and Development
- Topic: Translate problem in love_opengl.cpp
- Replies: 4
- Views: 1569
Hi there, I was trying to do rotations around origin in my scene graph with love.graphics.rotate and love.graphics.translate and figured out that doing two translates in a row make all draws with the current matrix disappear. I tracked down the problem to love_opengl.cpp: void translate(float x, flo...