Search found 7 matches

by opatut
Tue Feb 18, 2014 9:33 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 103915

Re: love-android-sdl2 (native, 0.9.0)

I have created a small bash script that zips a game as a love package, sends it to the device, and starts the app with that file (which has been made possible quite recently, thanks for that!). You can download it here: https://gist.github.com/opatut/9080543 wget -O love-android-package https://gist...
by opatut
Sun Aug 26, 2012 4:54 pm
Forum: Support and Development
Topic: Absolute file paths
Replies: 4
Views: 631

Re: Absolute file paths

I even tried copying the metatable from a love.File to my file userdata - but well, that is not allowed from Lua: http://lua-users.org/lists/lua-l/2004-06/msg00647.html I will try to solve it by copying the file to my ~/.local/share/love/ directory via io, then loading it via PhysFS... hope that wor...
by opatut
Sun Aug 26, 2012 4:44 pm
Forum: Support and Development
Topic: Absolute file paths
Replies: 4
Views: 631

Re: Absolute file paths

Thanks. Problem is, who do I get that FileData through the Decoder and SoundData into the SoundSource? The Decoder won't accept userdata, only filenames or Löve files. And love's FileData is not a 'File' object. I thought I could do this: io.open -> love.FileData -> love.File -> love.audio.Decoder -...
by opatut
Sun Aug 26, 2012 12:36 pm
Forum: Support and Development
Topic: Absolute file paths
Replies: 4
Views: 631

Absolute file paths

Hey guys, I am making a framework where people can build custom audio visualizers in Löve. I want them to be able to load up their own audio file, i.e. run love visualove.love /path/to/audio/file.mp3 and have it played. It seems like love.filesystem does not support absolute paths, neither did I fin...
by opatut
Mon Feb 20, 2012 9:10 pm
Forum: Support and Development
Topic: [SOLVED] Physics mixed with "stupid" movement
Replies: 4
Views: 560

Re: Physics mixed with "stupid" movement

Thanks. It did the trick ;)
by opatut
Mon Feb 20, 2012 3:46 pm
Forum: Support and Development
Topic: [SOLVED] Physics mixed with "stupid" movement
Replies: 4
Views: 560

Re: Physics mixed with "stupid" movement

Oh my god, thank you. I completely forgot that I could do the collision detection stuff with the old-style AABBs (which all my entites provide anyway) instead of using the love.physics Contact object... This is probably far easier to understand and implement than using Normals, Velocities and stuff....
by opatut
Mon Feb 20, 2012 2:55 pm
Forum: Support and Development
Topic: [SOLVED] Physics mixed with "stupid" movement
Replies: 4
Views: 560

[SOLVED] Physics mixed with "stupid" movement

So I am making a physics puzzle game where there are some tiny characters that move around. The plan is to make them move at a specific speed on the ground (say 10px/s) and react to collisions with walls and other objects. And I want them to change the direction (left <-> right) when they hit a wall...