Search found 85 matches
- Mon Sep 18, 2017 2:31 pm
- Forum: General
- Topic: Software to record your screen (for gameplay demos and tutorials)
- Replies: 3
- Views: 1704
Software to record your screen (for gameplay demos and tutorials)
I stumbled across Open Broadcaster Software (OBS; obsproject.com) which seems, well, great for recording your desktop and even video editing. Does anyone out there have further experiences with OBS or other software that would be useful for recording gameplay footage or Love2d coding tutorials?
- Mon Mar 20, 2017 8:26 pm
- Forum: Support and Development
- Topic: The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
- Replies: 2
- Views: 1376
Re: The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
works great! I set it right after I created a newImage, like so
Code: Select all
s.img[1] = lg.newImage('megaman/sprite sheets/classicMegaManSprites.png')
s.img[1]:setFilter( "nearest", "nearest" )
- Mon Mar 20, 2017 5:48 pm
- Forum: Support and Development
- Topic: The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
- Replies: 2
- Views: 1376
The style in which scaled images are rendered; how do I make them "rough" instead of "smooth?"
I've used love.graphics.draw in order to draw an image with sx and sy > 1, but the image looks fuzzy. How do I make it not look fuzzy? I thought it'd be something like love.graphics.setLineStyle( 'rough' ), but that's not working for me. If you want to look inside the love file, the file to look at ...
- Sat Jul 09, 2016 2:14 pm
- Forum: Support and Development
- Topic: Mouse scrolling
- Replies: 12
- Views: 4410
Re: Mouse scrolling
Many laptops allow users to scroll using two fingers on the touch pad. Does Love2d v 10 have a way to recognize this action? I'm looking at the wiki entries for the touch-related callback entries, and it doesn't seem to.
- Fri Jun 10, 2016 4:01 pm
- Forum: Support and Development
- Topic: Using Git Hub for love2d projects
- Replies: 7
- Views: 2527
Using Git Hub for love2d projects
Basically, I don't know how to use GitHub, and I'm not even sure about what I don't know. I thought I could use it as a sort of drop box for a love2d game folder, but apparently I have to jump through some more hoops to add nested folders to a repository. Should I just stick with Drop Box or one-dri...
- Fri Jun 03, 2016 1:47 am
- Forum: Support and Development
- Topic: Mouse scrolling
- Replies: 12
- Views: 4410
Re: Mouse scrolling
Yes. Mousepressed, not Keypressed. It sends an event for every tick of the scroll. On OS X it even has the inertia. Use the "wu" and "wd" as the buttons being clicked. update? I think it works differently now. I set up a test to change the background color in love.mousepressed, and it doesn't trigg...
- Fri Jun 03, 2016 12:40 am
- Forum: Support and Development
- Topic: How can I make scrolling text boxes? (or get the number of lines of text?)
- Replies: 7
- Views: 2672
Re: How can I make scrolling text boxes? (or get the number of lines of text?)
[FIXED. As it turns out I was making a silly mistake with string.sub. I think it's fixed now.] I'm currently getting my text from "contents = love.filesystem.read( fileName )", but when I go to print it, line breaks and tabs show up as []s. I tried using some logic to avoid printing the last charact...
- Thu Jun 02, 2016 11:37 pm
- Forum: Support and Development
- Topic: How can I make scrolling text boxes? (or get the number of lines of text?)
- Replies: 7
- Views: 2672
Re: How can I make scrolling text boxes? (or get the number of lines of text?)
Thanks! Why is it that getHeight returns a higher number than what I set with love.graphics.setFont?
- Tue May 31, 2016 2:25 am
- Forum: Support and Development
- Topic: How can I make scrolling text boxes? (or get the number of lines of text?)
- Replies: 7
- Views: 2672
How can I make scrolling text boxes? (or get the number of lines of text?)
I would like to display large bodies of text within the game, likely read from text files. The challenge is figuring out the "height" or length that a body of text would take on the screen, assuming we can set the width of text (in the love.graphics.printf function), and we know the size of the font...
- Mon May 30, 2016 8:54 pm
- Forum: Games and Creations
- Topic: I made a thing...
- Replies: 8
- Views: 3850
Re: I made a thing...
can't run it, cuz I'm missing the utf8 module?