Search found 380 matches

by GijsB
Fri Oct 26, 2018 8:27 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 167
Views: 92149

Re: ImGui LÖVE module

I followed the 'Simple integration' on the repo but I'm getting this error ; Error main.lua:18: bad argument #1 to 'NewFrame' (string expected, got table) Traceback [C]: in function 'NewFrame' main.lua:18: in function 'update' [C]: in function 'xpcall' Which refers simply to : function love.update(d...
by GijsB
Wed Sep 26, 2018 11:39 am
Forum: Support and Development
Topic: Blurry canvas drawing
Replies: 2
Views: 618

Re: Blurry canvas drawing

Thanks, it works!
by GijsB
Tue Sep 25, 2018 4:11 pm
Forum: Support and Development
Topic: Blurry canvas drawing
Replies: 2
Views: 618

Blurry canvas drawing

I'm again having some problems with canvases! I have 2 situations which should(?) be identical : 1. function love.draw() love.graphics.printf("lol",0,0,100,"left") end 2. function love.load() c1 = love.graphics.newCanvas(100,100) love.graphics.setCanvas(c1) love.graphics.printf("lol",0,0,100,"left")...
by GijsB
Mon Sep 24, 2018 8:07 am
Forum: Games and Creations
Topic: Menger Sponge Explorer
Replies: 41
Views: 15042

Re: Menger Sponge Explorer

Updated it to 11.0!

Camera Zoom is added and you can change Camera Tilt with Q and E.
by GijsB
Sun Sep 23, 2018 3:37 pm
Forum: Support and Development
Topic: Sample average of multiple canvases.
Replies: 3
Views: 648

Sample average of multiple canvases.

Hey everyone, I'm making this small renderer using shaders. I'm complety at a loss on how to render multiple frames using shaders and afterwards average them together. I've tried rendering a single frame on a canvas then afterwards adding this canvas to another with love.graphics.setBlendMode("add")...
by GijsB
Thu Feb 02, 2017 1:19 pm
Forum: Games and Creations
Topic: GLSL Mandelbrot
Replies: 8
Views: 2705

Re: GLSL Mandelbrot

Added my GUI library, you can now change the render resolution for screenshots
by GijsB
Fri Jan 27, 2017 2:30 pm
Forum: Support and Development
Topic: OpenGL bug or canvas format limitation ?
Replies: 8
Views: 1860

Re: OpenGL bug or canvas format limitation ?

Do you even need 32 bit floating point texture here? Pretty sure sandpiles require no more precision than 3 bits, making rgba8 format more than sufficient. To get the correct result a sandpile needs a lot of sand, not an infinite amount(so no infite replenishing), so more precision is needed. I rep...
by GijsB
Wed Jan 25, 2017 6:32 pm
Forum: Games and Creations
Topic: [wip] survival / crafting game (noob inside)
Replies: 2
Views: 1253

Re: [wip] survival / crafting game (noob inside)

Looks interesting, share you prototype!
by GijsB
Wed Jan 25, 2017 6:11 pm
Forum: Support and Development
Topic: OpenGL bug or canvas format limitation ?
Replies: 8
Views: 1860

Re: OpenGL bug or canvas format limitation ?

I just ported this shader (https://www.shadertoy.com/view/MtGXRK) Ha that's me :D Also i'm currently checking your source code.. Got it : When you draw a canvas it gets converted back to rgba8, I've the same problem with my pathmarcher :(. (So when your draw the buffer to temp the shader gets destr...