Search found 139 matches

by Zeliarden
Sun Dec 25, 2016 10:33 pm
Forum: Support and Development
Topic: [SOLVED] Jumper exception thrown not expected
Replies: 8
Views: 1754

Re: Jumper exception thrown not expected

math.floor or ceil the input coordinates will fix the problem

Code: Select all

assert(startNode, ('Invalid location [%d, %d]'):format(startX, startY))
outputs the integer (12,12) value of startX, startY instead of the real value (12.5, 12.5 or something like that)
by Zeliarden
Sun Oct 23, 2016 10:12 am
Forum: General
Topic: Types of animation Love can run?
Replies: 6
Views: 1526

Re: Types of animation Love can run?

Check out spine. It's a bit expensive but what you can do with it is amazing.
http://esotericsoftware.com/
https://github.com/EsotericSoftware/spi ... spine-love
by Zeliarden
Wed Sep 07, 2016 9:29 am
Forum: Support and Development
Topic: Break an if statement
Replies: 7
Views: 1868

Re: Break an if statement

return?
by Zeliarden
Mon Sep 05, 2016 8:50 pm
Forum: Support and Development
Topic: Can't compare the same value in two different tables.
Replies: 11
Views: 2427

Re: Can't compare the same value in two different tables.

This is the tables you seek to compare. I hope this helps function love.update(dt) blocks.update() createSelectedTable() --if answer[3] == complexRadicalsI[43][3] then if answer[3] == complexRadicalsI[43][1] then pruebaEstado="works" end end function love.draw() blocks.draw() love.graphics.print(com...
by Zeliarden
Fri Dec 04, 2015 10:52 am
Forum: Support and Development
Topic: Negative color
Replies: 4
Views: 1329

Re: Negative color

Like this

Code: Select all

r, g, b, a = love.graphics.getBackgroundColor( )
love.graphics.setColor( 255-r, 255-g, 255-b)
by Zeliarden
Sat Oct 17, 2015 10:46 pm
Forum: Support and Development
Topic: Loading Tiled Lua Maps
Replies: 2
Views: 955

Re: Loading Tiled Lua Maps

hump.gamestate uses init() instead of load()
by Zeliarden
Sun Jul 12, 2015 10:28 am
Forum: Support and Development
Topic: Hardon Collider:high velocity colliders going through walls
Replies: 6
Views: 954

Re: Hardon Collider:high velocity colliders going through wa

Yo!
Your box is made out of 4 harddon collision rektangels. Increase the width (or hight) of them would fix the problem
by Zeliarden
Mon Jun 01, 2015 10:37 pm
Forum: Support and Development
Topic: Resolving collisions with HardonCollider
Replies: 11
Views: 2051

Re: Resolving collisions with HardonCollider

Sorry for the short answer (its late)
Try this

Code: Select all

shape_b:move(-mtv_x, -mtv_y)
by Zeliarden
Fri May 08, 2015 10:32 pm
Forum: Support and Development
Topic: Addon/Mod Loader Help
Replies: 8
Views: 1447

Re: Addon/Mod Loader Help