Search found 56 matches

by TheMeq
Mon Apr 09, 2018 11:53 am
Forum: General
Topic: Hot reload plugin that actually works?
Replies: 49
Views: 30194

Re: Hot reload plugin that actually works?

Your link [2] no longer works.

Cupid doesn't work in 11.0 :(
by TheMeq
Mon Apr 11, 2016 12:17 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 409904

Re: "Questions that don't deserve their own thread" thread

Ah, I must have been doing it wrong xD
by TheMeq
Sun Apr 10, 2016 7:36 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 409904

Re: "Questions that don't deserve their own thread" thread

Can someone make me a function that posts to a PHP script and returns the result? I have this that I found on a Lua forum, but I can't get it working. local http = require "socket.http" local ltn12 = require "ltn12" function postForm(url, body) local sink, responseData = ltn12.si...
by TheMeq
Tue Nov 10, 2015 12:21 pm
Forum: Support and Development
Topic: a grappling hook in love.physics
Replies: 7
Views: 4480

Re: a grappling hook in love.physics

You would most probably need to tether several ropejoints together to actually make a rope?
by TheMeq
Wed Nov 04, 2015 6:17 pm
Forum: Support and Development
Topic: Help with Conway's Game of Life
Replies: 7
Views: 4150

Re: Help with Conway's Game of Life

You need to create a copy of the board and compare your next generation against that instead of against the current generation as your calculating it. That's why it's going over to the left
by TheMeq
Fri Oct 30, 2015 12:48 pm
Forum: Support and Development
Topic: [Solved]Table as an argument
Replies: 5
Views: 3436

Re: Table as an argument

I think if the table is formatted correctly, then yes.

I think if triangle={x1,y1,x2,y2,x3,y3} then it should work, I know it works for colours.

Code: Select all

-- Not Tested
function love.load()
    triangle={20,20,40,20,30,40}
end

function love.graphics()
    love.graphics.polygon('fill',triangle)
end
by TheMeq
Fri Oct 30, 2015 12:45 pm
Forum: Support and Development
Topic: init script?
Replies: 10
Views: 6407

Re: init script?

You want string manipulation: http://www.lua.org/manual/2.4/node22.html specifically, strsub: strsub (s, i, [j]) Returns another string, which is a substring of s , starting at i and runing until j . If j is absent, it is assumed to be equal to the length of s . Particularly, the call strsub(s,1,j) ...
by TheMeq
Thu Oct 29, 2015 10:38 pm
Forum: Support and Development
Topic: init script?
Replies: 10
Views: 6407

Re: init script?

Just questioning why, when there is a library that handles enter, exit, load, draw, the works, like hump ;-)
by TheMeq
Thu Oct 29, 2015 9:04 pm
Forum: Support and Development
Topic: init script?
Replies: 10
Views: 6407

Re: init script?

Use hump gamestates, it's a live saver for things like this.
by TheMeq
Thu Oct 29, 2015 8:59 pm
Forum: Support and Development
Topic: [SOLVED] Get Output from Webpage
Replies: 5
Views: 2776

Re: [SOLVED] Get Output from Webpage

If you could share, that would be awesome!