Search found 15 matches

by nkorth
Sun Jun 18, 2017 9:02 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 165
Views: 81236

Re: ImGui LÖVE module

Hello guys. I will speak from my heart with google translate(c) How to change the default font? here's what I found: Load .TTF file with: ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); But it does not help me. :emo: It's still not possible for now, it's part of...
by nkorth
Sat May 14, 2016 7:34 pm
Forum: General
Topic: Ok maybe i'm stupid
Replies: 9
Views: 1700

Re: Ok maybe i'm stupid

One reason to split update from draw: when you drag a window around, some operating systems will force it to redraw more frequently than it otherwise would. If the game can't redraw on demand, the window will flicker or turn black while it moves. I don't think Love2D does this by default, but you co...
by nkorth
Fri Jul 31, 2015 5:02 pm
Forum: Games and Creations
Topic: Sagittarius
Replies: 8
Views: 2898

Re: Sagittarius

Excellent game! I had been looking forward to it after seeing all those teaser gifs.
by nkorth
Fri Jul 31, 2015 4:29 pm
Forum: Libraries and Tools
Topic: Love2D clicker game?
Replies: 2
Views: 776

Re: Love2D clicker game?

I'd play it.
eqnox wrote:But one things all these games seem to fall short of is getting into political matters.
Have you played Oiligarchy?
by nkorth
Mon Jul 27, 2015 1:06 pm
Forum: Support and Development
Topic: SpriteBatches
Replies: 1
Views: 437

Re: SpriteBatches

Yes, a primary advantage is sending the tileset texture to the graphics card less often. However, the other major benefit is doing the same for the actual sprites! A common use case for a SpriteBatch is for a tile-based background, in which case the SpriteBatch is only modified once - when it's crea...
by nkorth
Mon Jul 27, 2015 7:34 am
Forum: Libraries and Tools
Topic: A simple menu lib!
Replies: 3
Views: 5818

Re: A simple menu lib!

Doctory wrote:this is really old but it works and i love it
Glad I could help!

I might post a new version pretty soon - I reincarnated this little library for a new project I'm working on.
by nkorth
Fri Jul 24, 2015 2:25 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 136603

Re: "Questions that don't deserve their own thread" thread

I have another set of questions, about lua-enet , how can I make players control their character with lua-enet? like: host created player 1 joins player 2 joins ... Then each player can control 1 unit/character, like player 1 can control unit1, player 2 controls unit2 etc. will peer:connect_id() su...
by nkorth
Fri Jul 24, 2015 9:05 am
Forum: General
Topic: Image font sharing thread
Replies: 11
Views: 2082

Re: Image font sharing thread

Here's a tiny one I made: https://www.dropbox.com/s/yl45z4wnipmxpc0/outlinefont.png?dl=1 Glyphs: " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~" I also have a few more that I made that aren't in Love2D format yet, but I can convert them if anyone i...
by nkorth
Tue May 29, 2012 10:39 pm
Forum: Support and Development
Topic: Pixel-art scaling
Replies: 5
Views: 2507

Pixel-art scaling

I got my pixel-art game to scale cleanly to higher resolutions, but I was wondering: has anyone implemented scaling algorithms like scale2x, 2xsai, or hq2x in Löve?
by nkorth
Sun May 20, 2012 4:19 pm
Forum: Libraries and Tools
Topic: TLfres - resolution freedom
Replies: 32
Views: 10344

Re: TLfres - resolution freedom

TLfres does not appear to work at all when the actual screen's aspect is wider than that of the virtual screen. Is it assuming that all games should be widescreen, or am I missing something? (My game's virtual screen is 320x240; right now I'm just displaying it at 2x in a window but I'd like to allo...