Search found 11 matches

by NeoFLoyd
Sat Mar 24, 2012 4:01 pm
Forum: Games and Creations
Topic: falla (formerly noname)
Replies: 4
Views: 828

Re: noname (a catch game)

can u make it salt the frog
by NeoFLoyd
Wed Jan 04, 2012 11:09 am
Forum: Support and Development
Topic: Any Good AI Documentation?
Replies: 6
Views: 1039

Re: Any Good AI Documentation?

Thanks to everyone who posted, I'll begin reading all the links you've supplied me later today. I can grasp how to use AI like MarekkPie showed an example of, I just need to know where to start.
by NeoFLoyd
Wed Jan 04, 2012 1:39 am
Forum: Support and Development
Topic: Any Good AI Documentation?
Replies: 6
Views: 1039

Any Good AI Documentation?

Hello, I've come far in Love2D/Lua since I began and have always thought AI to be a really complex thing to add to a game. I've tried searching AI & Artificial Intelligence on the wiki and nothing comes up, searching the forum for AI yields an error theat my criteria hasn't enough characters, and se...
by NeoFLoyd
Sun Dec 18, 2011 4:01 pm
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 1865

Re: Drawing an Image FROM and Image

You're gonna have to post a screen shot or a sketch of what you are going for, because I'm stumped. All right. This is rake.png against the in-game background: http://i44.tinypic.com/35b5hd2.png Rake.png is draggable by the mouse. When it is dragged, I want raketrail.png to be drawn behind it, as i...
by NeoFLoyd
Sun Dec 18, 2011 2:29 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 1865

Re: Drawing an Image FROM and Image

Love, unfortunately, doesn't offer a way of drawing ribbons (yet?). I wish it did, though. Create a blank framebuffer and draw to it without clearing. Every frame decrement the opacity of each pixel. I can't remember if 0.7.2 has the explicit framebuffer clearing or if 0.8.0 does. EDIT: Indeed it r...
by NeoFLoyd
Sat Dec 17, 2011 9:46 pm
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 1865

Re: Drawing an Image FROM and Image

Love, unfortunately, doesn't offer a way of drawing ribbons (yet?). I wish it did, though. Create a blank framebuffer and draw to it without clearing. Every frame decrement the opacity of each pixel. I can't remember if 0.7.2 has the explicit framebuffer clearing or if 0.8.0 does. EDIT: Indeed it r...
by NeoFLoyd
Fri Dec 16, 2011 10:57 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 1865

Re: Drawing an Image FROM and Image

Darn,it stinks that there's no way to make one of these ribbons.Thanks for the useful info anyway!
by NeoFLoyd
Thu Dec 15, 2011 11:02 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 1865

Re: Drawing an Image FROM and Image

Taehl wrote:Define "draw an image from an image".
Say I have an image called rake.png and it is draggable. I would like an image named raketrail.png to become drawn from the mouse while rake.png is dragged.
by NeoFLoyd
Thu Dec 15, 2011 1:48 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 1865

Re: Drawing an Image FROM and Image

Looks like you need to learn about ParticleSystem s. You can find example code in particles.love in the demos zip archive . Oh my ... that seems very complex. Would anyone be able to just post a finished code based on what I asked for? Although I'm definitely going to read up on what Linx posted, I...
by NeoFLoyd
Thu Dec 15, 2011 12:23 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 1865

Drawing an Image FROM and Image

I'm still learning a little Lua, though I have a decent understanding of how it works. Being the newbie I am I have become stumped. Say I have an image called "rake.png." It is draggable by the mouse. How can I draw an image called "raketrail.png" from rake.png if rake is being dragged? Much appreci...