Search found 21 matches

by hughes
Mon Feb 06, 2012 2:43 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 52059

Re: TLbind - making professional control schemes easy

This is really cool :)

Any plans to allow multiple controllers for local multiplayer games?
by hughes
Thu Dec 29, 2011 2:41 pm
Forum: Support and Development
Topic: "Screen" blend mode
Replies: 4
Views: 4252

Re: "Screen" blend mode

Do you actually need the Screen blend mode, or would simple additive blending work? Try playing around with love.graphics.setBlendMode("additive")
by hughes
Wed Dec 28, 2011 4:49 am
Forum: Support and Development
Topic: "Screen" blend mode
Replies: 4
Views: 4252

Re: "Screen" blend mode

You could definitely do this with a PixelEffect. Just sample two images and put them through the math for a screen effect:

Code: Select all

result = (1.0 - ((1.0 - image1) * (1.0 - image2)))
by hughes
Sat Dec 24, 2011 9:26 pm
Forum: Libraries and Tools
Topic: Thermodynamic Demo
Replies: 6
Views: 3778

Re: Thermodynamic Demo

This shows the foundations of something really amazing. I love figuring out what each material was by seeing how it responded to heat.
by hughes
Thu Dec 22, 2011 4:32 pm
Forum: Games and Creations
Topic: Forever Alone Pong
Replies: 6
Views: 3493

Re: Forever Alone Pong

The ball moves at different speeds on different machines because you've made it dependent on the frame rate: ball.x = ball.x - ball.speed Code like this makes the ball take a step of the same size in every frame regardless of how much time there is between frames. What you could do is simply multipl...
by hughes
Fri Dec 16, 2011 4:22 pm
Forum: Games and Creations
Topic: SCR Move - SinCosRadMove
Replies: 9
Views: 5347

Re: SCR Move - SinCosRadMove

Sweet! You've got it! That type of motion works really well and has a very spacey feel.
by hughes
Tue Dec 13, 2011 1:17 pm
Forum: Games and Creations
Topic: SCR Move - SinCosRadMove
Replies: 9
Views: 5347

Re: SCR Move - SinCosRadMove

Neat! Looks good so far. You probably noticed things don't look quite right when turning at high speeds. If you're going for an asteroids-feel where you drift along and rotate freely without turning like an airplane, you'll want the thrust to control acceleration instead of velocity. What I mean is....
by hughes
Wed Nov 30, 2011 3:14 pm
Forum: Support and Development
Topic: Shaders in 0.8
Replies: 8
Views: 3818

Re: Shaders in 0.8

hughes wrote:have fun... the physics in 0.8.0 is completely different but the people in irc are very helpful!
FTFM :)
by hughes
Wed Nov 30, 2011 2:52 pm
Forum: Support and Development
Topic: Shaders in 0.8
Replies: 8
Views: 3818

Re: Shaders in 0.8

have fun... the physics in 0.8.0 is completely different and completely undocumented!
by hughes
Tue Nov 22, 2011 6:37 pm
Forum: General
Topic: Skyrim
Replies: 31
Views: 15754

Re: Skyrim

Yeah, this game is the sole reason why I haven't done any LÖVEing in the last two weeks. Dammit.