Search found 24 matches

by counterfactual_jones
Tue Feb 17, 2009 4:15 am
Forum: General
Topic: One Disadvantage to Lua
Replies: 8
Views: 3393

Re: One Disadvantage to Lua

Is it me or does

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--[==[
--]==]
resemble

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B====D~~~
:shock:
by counterfactual_jones
Tue Feb 17, 2009 4:10 am
Forum: Support and Development
Topic: Easy way to make fancy glowing vector lines?
Replies: 10
Views: 4076

Re: Easy way to make fancy glowing vector lines?

zapwow wrote: I think you might be able to achieve your desired effect by rendering your object multiple times. See attached.
*Yoink*
by counterfactual_jones
Sat Feb 14, 2009 7:45 am
Forum: Support and Development
Topic: Fullscreen eats the bottom of my screen
Replies: 9
Views: 1934

Re: Fullscreen eats the bottom of my screen

Well, I could do this inside the code. But I figured since I didn't need to set the resolution in the first place, Love was going to be nice and offer good defaults. In this case simply defining 'fullscreen = true' is a nice way of offering fullscreen for those who don't care what the actual resolut...
by counterfactual_jones
Sat Feb 14, 2009 7:34 am
Forum: Games and Creations
Topic: Joust!
Replies: 6
Views: 2223

Re: Joust!

Updated the file. 28 Downloads! Sweet.

Also think I forgot to mention, the ground is now hot lava. (not that you can die or anything)
by counterfactual_jones
Fri Feb 13, 2009 5:02 am
Forum: Support and Development
Topic: Fullscreen eats the bottom of my screen
Replies: 9
Views: 1934

Re: Fullscreen eats the bottom of my screen

Well yeah, but xrandr claimed that the current res WAS 1680x1050
by counterfactual_jones
Fri Feb 13, 2009 4:08 am
Forum: Support and Development
Topic: Fullscreen eats the bottom of my screen
Replies: 9
Views: 1934

Fullscreen eats the bottom of my screen

When I add 'fullscreen = true' to my game.conf, it works, but I do not get to see the bottom of the screen. That is to say the last 600-800 y don't show up. I'm guessing this is due to my widescreen monitor (1680x1050 native) but it's rather annoying and doesn't right it self once I kill the process...
by counterfactual_jones
Fri Feb 13, 2009 1:25 am
Forum: General
Topic: Requesting groupIndex support for Box2D
Replies: 3
Views: 1171

Re: Requesting groupIndex support for Box2D

I thought the shapedata was (possibly) unique for each shape? So you do this: circle_shape:setData("Ball") -- Set a string userdata world:setCallback(collision) then have this: function collision(a, b, c) if a == "Ball" then -- do something end if b == "Ball" then -- do something end end
by counterfactual_jones
Fri Feb 13, 2009 1:19 am
Forum: Games and Creations
Topic: Joust!
Replies: 6
Views: 2223

Re: Joust!

zevv wrote:You're not a newbe to lua programming, are you ? :)
This is actually my first lua program, but I'm no newbie to programming.
by counterfactual_jones
Thu Feb 12, 2009 10:16 am
Forum: Games and Creations
Topic: Joust!
Replies: 6
Views: 2223

Joust!

Okay, so here's a peek at what I'm working on. Definitely not complete, right now it's just a 'hey, try some stuff out' kind of prototype. So graphics and sound are v. low priority. Regardless - feedback, comments on the code and features which'd be cool would be awesome. Not sure if I'll stay vecto...
by counterfactual_jones
Tue Feb 10, 2009 2:04 pm
Forum: General
Topic: How Did You Find (true) LÖVE?
Replies: 55
Views: 21382

Re: How Did You Find (true) LÖVE?

Randomly tried

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sudo pacman -S love
and was surprised when it installed something, wasn't too big so I decided to check whatever it was out. Am happy that I did.

or that was something and I found love on reddit. I forget which.