Search found 4 matches
- Tue Mar 20, 2012 5:10 am
- Forum: Support and Development
- Topic: drawq question
- Replies: 6
- Views: 2921
Re: drawq question
Ya, I realized that was keeping it from working well. Thanks. I got it working quite well now! I'm used to 0 as the index (I'm coming from C++, Python, etc), so 1 as the index took a bit of getting used to.
- Mon Mar 19, 2012 8:39 am
- Forum: Support and Development
- Topic: drawq question
- Replies: 6
- Views: 2921
Re: drawq question
And actually I just tested your fix with the x+1 and y+1 stuff and it worked! Thanks for the help! So it was the logic, not the function that got me.... Hehe.
- Mon Mar 19, 2012 8:35 am
- Forum: Support and Development
- Topic: drawq question
- Replies: 6
- Views: 2921
Re: drawq question
Ok, and thanks for the suggestions. I made a change in the above snippets that should work around that... And oh ya, console would be a good idea... And I'm going to post all that I have so far, it's a bit... Well it looks like someone just starting out. Haha. function love.load() love.graphics.setB...
- Mon Mar 19, 2012 5:25 am
- Forum: Support and Development
- Topic: drawq question
- Replies: 6
- Views: 2921
drawq question
Did a forum and google search, couldn't find an answer to my question. So.... I'm pretty new to Lua and LOVE, I'm getting the hang of it. I was loosely following the tutorials on the wiki, and I've ran into a problem when trying to execute. I create a .love (quadruple checked I did it right), and I ...