Search found 147 matches

by TurtleP
Mon Feb 19, 2018 4:51 pm
Forum: Ports
Topic: LovePotion for Nintendo Switch
Replies: 3
Views: 12526

LovePotion for Nintendo Switch

Hello everyone! I'm sure some of you remember when Videah posted about Love for 3DS. Now it's time for the Nintendo Switch! Since then, I've also taken lead on working on the 3DS version which has more features than before. Regardless, I don't have much to show other than some console output on Yuzu...
by TurtleP
Tue Jan 17, 2017 8:16 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1701
Views: 488321

Re: What's everyone working on? (tigsource inspired)

Image

Picked back up on this.
by TurtleP
Fri May 20, 2016 4:23 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1701
Views: 488321

Re: What's everyone working on? (tigsource inspired)

https://www.youtube.com/watch?v=VqRXOtAZyi8

Using Love Potion, this is the online lobby for Turtle: Invaders 3D fully working.
Expect it to also be for v2.0 of the game.
by TurtleP
Tue May 17, 2016 6:51 am
Forum: Support and Development
Topic: Love 0.10.x Android + Linux
Replies: 7
Views: 1655

Re: Love 0.10.x Android + Linux

I used the NDK from the wiki, but it didn't work. That's why I tried to use the latest.
by TurtleP
Fri May 13, 2016 3:39 pm
Forum: Support and Development
Topic: Love 0.10.x Android + Linux
Replies: 7
Views: 1655

Love 0.10.x Android + Linux

Hi all, I'm trying to build love with NDK but it keeps erroring out. I've updated the NDK to the latest and even still it won't work. I originally had to rename files but I think that's not there anymore since I updated. Anyhow, this is what I keep getting: [armeabi] Compile++ : love <= love.cpp mak...
by TurtleP
Mon Apr 11, 2016 6:47 pm
Forum: Support and Development
Topic: Creating physics based on image rotation
Replies: 2
Views: 933

Creating physics based on image rotation

Hi all, I'm working on a project where a parent object creates children which are its physics. Each child is 16x16 and I loop through the image data of the parent to create their offsets. However, I canot seem to make these children align with their parent's rotation properly at all. I'd rather not ...
by TurtleP
Tue Jan 26, 2016 11:48 pm
Forum: General
Topic: [Sublime Text 3] 0.10.0 API highlights
Replies: 0
Views: 881

[Sublime Text 3] 0.10.0 API highlights

Hey guys!

There was an old Sublime Text 2 plugin for Löve which added the API highlighting. I took that and installed the needed libraries for Python 2.7 and made it dig out the 0.10.0 API.

Download

Place the file inside of

Code: Select all

%appdata%\Sublime Text 3\Installed Packages\
Cheers!
by TurtleP
Thu Dec 17, 2015 4:54 pm
Forum: Games and Creations
Topic: [LD 34] Antibounce
Replies: 3
Views: 1637

Re: [LD 34] Antibounce

Thanks guys!

I'm working on a post-jam version, so if you want me to post that here (it's pretty much done I just need to adjust the pacing perhaps and some other minor things) I will.
by TurtleP
Tue Dec 15, 2015 4:44 am
Forum: Games and Creations
Topic: [LD 34] Antibounce
Replies: 3
Views: 1637

[LD 34] Antibounce

Hello Lövers! My game for Ludum Dare 34 is called Antibounce . You play as an infinitely bouncing ball attempting to collect coins and avoid spikes. Gravity will also shift periodically. Not much can be said other than that. I made it in about half a day or a bit longer and finished just before the ...
by TurtleP
Mon Dec 07, 2015 5:54 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 143141

Re: love-android-sdl2 (native, 0.9.2)

So I've successfully submitted my game, Turtle: Invaders to the play store. I have a known issue, however. The gyroscope seems to sometimes mess up with the axis directions. By this I mean the player will get stuck going towards the right side of the screen, but it can be fixed if the user adjusts t...