Search found 57 matches

by Sslaxx
Sun Oct 03, 2010 11:48 am
Forum: General
Topic: Sunny the Happy Sunflower - Season 1 complete!
Replies: 42
Views: 6950

Re: Sunny the Happy Sunflower

smirks This makes me think of Sunstreaker. Nice one!
by Sslaxx
Fri Aug 13, 2010 1:13 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 145
Views: 55705

Re: HUMP - yet another set of helpers

Thanks for clearing that up. Hmmm, seems the way I've structured the code is going to need to be changed though, as fixing that now gives: boot [string "Code/gamestate.lua"]:4: Gamestate not initialized. Use Gamestate.switch() stack traceback: [string "boot.lua"]:833: in function 'error_printer' [st...
by Sslaxx
Fri Aug 13, 2010 9:52 am
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 145
Views: 55705

Re: HUMP - yet another set of helpers

I'm doing something pretty wrong with the gamestate code, I just don't know what. http://sslaxx.twu.net/EggTester.love - just started to convert one section of the code so far to use gamestates, but it produces this error: boot [string "Code/gamestate.lua"]:28: attempt to index field 'current' (a ni...
by Sslaxx
Thu Aug 12, 2010 11:19 am
Forum: Support and Development
Topic: Has sound/music support changed again since 0.6.0?
Replies: 12
Views: 2015

Has sound/music support changed again since 0.6.0?

I'm having an issue with some code. Not been updated since 0.6.0, seeing what if anything changed with 0.6.2. And I'm running into an issue where sound/music are cutting each other off. Not only that, but music appears to be cutting off randomly too. Ubuntu 10.04, if that helps. Anyone have any idea...
by Sslaxx
Tue Jan 19, 2010 3:55 pm
Forum: Support and Development
Topic: newWorld - what units does it use?
Replies: 6
Views: 1753

Re: newWorld - what units does it use?

I see an issue, or I think I do.

A new world object is created at a scale of 30px-per-metre, yes? So if I were to create a world using love.physics.newWorld (800/30, 600/30) and were then to rescale that world to, say, 64 pixels, what would happen to the scale of that world?
by Sslaxx
Tue Jan 19, 2010 2:21 pm
Forum: Support and Development
Topic: newWorld - what units does it use?
Replies: 6
Views: 1753

Re: newWorld - what units does it use?

In other words, it uses Box2D units? So, if I had a fixed screen res of 800x600, and a unit size of 64pixels-per-metre, then love.physics.newWorld (800/64, 600/64) would be correct?
by Sslaxx
Mon Jan 18, 2010 1:04 pm
Forum: Support and Development
Topic: newWorld - what units does it use?
Replies: 6
Views: 1753

newWorld - what units does it use?

Now, http://love2d.org/docs/love_physics_newWorld_1.html mentions width and height, but my question is quite simple - is this in pixels or is it in Box2D units?
by Sslaxx
Tue Dec 29, 2009 12:17 pm
Forum: General
Topic: LÖVE 0.6.0
Replies: 54
Views: 18398

Re: LÖVE 0.6.0

Have you made sure you've installed OpenAL?

Code: Select all

sudo apt-get install libopenal1
(Ubuntu 9.10)
by Sslaxx
Tue Dec 29, 2009 11:45 am
Forum: General
Topic: LÖVE 0.6.0
Replies: 54
Views: 18398

Re: LÖVE 0.6.0

Love is installed in /usr/bin so you need to do

Code: Select all

ldd /usr/bin/love
to find out about the libraries it uses/needs.
by Sslaxx
Sat Dec 26, 2009 11:42 am
Forum: Libraries and Tools
Topic: RPGMaker2k emulator
Replies: 10
Views: 2679

Re: RPGMaker2k emulator

napco wrote:Well, ehr ehm... I've just moved to C++ and SDL to make the project work also on the PSP and the NDS... And the Wii... And on Windows Mobile... And on Symbian...
Anywhere we can find out more about the project?