Search found 6 matches

by arbaces
Fri Apr 13, 2012 3:49 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177540

Re: Advanced Tiled Loader

Thanks again for your response Kadoba. Would you recommend not using canvases then? I got my canvas system working, though the degree to which one can zoom out is limited by the size of the canvas. Since my canvas has dimensions 4x as large as my screen, I can scale as low as 0.25. In case anyone is...
by arbaces
Fri Apr 13, 2012 1:23 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177540

Re: Advanced Tiled Loader

arbaces wrote: I know that double posting is super evil and bartbes is going to kick my butt, but here I go... Then why? You could've easily edited the previous post! Sorry, I didn't know I could edit posts after posting. >.< This sounds like it's the image filter. By default the image filter is se...
by arbaces
Thu Apr 12, 2012 7:07 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177540

Re: Advanced Tiled Loader

I know that double posting is super evil and bartbes is going to kick my butt, but here I go... I use ATL for the game I'm developing, so I was wondering if you could comment on whether the following behavior is possible and easy to do. If it is easy to do, maybe it's worth including in the main rel...
by arbaces
Thu Apr 12, 2012 6:57 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177540

Re: Advanced Tiled Loader

Thanks for the ATL update! =D

For 0.8.0 compatibility, on line 58 of main.lua, I think love.event.push('q') should be changed to love.event.push('quit').
by arbaces
Sun Apr 01, 2012 8:32 pm
Forum: Support and Development
Topic: Memory Management in Lua
Replies: 5
Views: 3190

Re: Memory Management in Lua

Hi, Thank you for your reply. :) My concern is this isn't just a fluctuation in memory usage. If I spam the 'i' key for 2-3 minutes, the memory usage climbs up to 1,001,808 K (a gig!). If I wait and do nothing, the memory stays where it is. If the sound files were correctly freed, shouldn't the memo...
by arbaces
Sun Apr 01, 2012 7:30 pm
Forum: Support and Development
Topic: Memory Management in Lua
Replies: 5
Views: 3190

Memory Management in Lua

Hi friends, I've started working on a game with Love2d recently with no prior experience using Lua. I am writing this post hoping that you can help me to understand how Lua deals with memory leaks before I add too many leaks to my game. =) I primarily develop on my PC which runs Windows 7. To monito...