Search found 20 matches

by Neptar
Sun Apr 26, 2009 1:47 am
Forum: Support and Development
Topic: Sensors in the Physics engine
Replies: 2
Views: 1087

Re: Sensors in the Physics engine

I think it would be easier to leave the physics engine out of this. And just use a simple procedure for these sensors. It has been mentioned before on these forums about per pixel collision detection and such. But a lot of the time it is pointless and simpler methods can be used. It depends on the s...
by Neptar
Mon Mar 16, 2009 1:13 am
Forum: Support and Development
Topic: Love Hates Vista 64 Bit
Replies: 8
Views: 1339

Re: Love Hates Vista 64 Bit

I have vista 64, but I use winrar, and have had no problems.
by Neptar
Mon Mar 09, 2009 6:23 am
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 17422

Re: CAMERA: scrolling and scaling

appleide wrote:This is pretty awesome!
You can cheat by pressing left in the boxclimber... Hold it, do high jumps! :ultrahappy:
haha, nice find.
by Neptar
Sat Mar 07, 2009 3:33 pm
Forum: Libraries and Tools
Topic: Döve - A Löve IDE
Replies: 16
Views: 8784

Re: Döve - A Löve IDE - v0.1 Demo

hellfiresage wrote:what language was this programmed in?
VB6.
by Neptar
Sat Mar 07, 2009 1:06 am
Forum: General
Topic: New here and a few non-technical questions
Replies: 8
Views: 3395

Re: New here and a few non-technical questions

Well I watched one of your vids mike. And I seem to remember you saying something like "Hi I'm Mike, one of the guys behind Löve" But you pronounced it like and englishman would pronounce "love" if I remember rightly. I just assumed the umlaut was there to spice it up.
by Neptar
Sat Mar 07, 2009 1:00 am
Forum: Libraries and Tools
Topic: LUBE-demo
Replies: 17
Views: 3925

Re: LUBE-demo

Version 3 seems to have killed it. Version 2 was working fine. But now whenever I type anything it crashes out.

Also as mike said, when i first ever updated I thought it had crashed.
by Neptar
Tue Mar 03, 2009 12:37 am
Forum: Support and Development
Topic: help with a continuous script
Replies: 5
Views: 1173

Re: help with a continuous script

You won't find a tutorial for everything. As every game is different. You need to patient, and learn about Lua and love. The only way you are going to do this is by going through ALL the tutorials one by one, only moving onto the next one when you understand what everything in the code does. That sh...
by Neptar
Mon Mar 02, 2009 4:28 pm
Forum: General
Topic: Game specific licenses and issues
Replies: 10
Views: 3713

Re: Game specific licenses and issues

I thought about luac, but it's just as easy as including it anyway (and possibly overloading the functions you want changed), so that won't help. The best idea so far was the key left out in source distributions, but that's just packet sniffing, find out what is the authentication bit, spoof that, ...
by Neptar
Mon Mar 02, 2009 8:30 am
Forum: General
Topic: Game specific licenses and issues
Replies: 10
Views: 3713

Re: Game specific licenses and issues

I think my example was poor. But as you mention the server would initiate attacks and positioning etc, it would be the brain for organising what goes on and makes sure everything follows those rules. But in reality the server is just one of the players, who is also acting as a client. What is to sto...
by Neptar
Mon Mar 02, 2009 7:36 am
Forum: General
Topic: Game specific licenses and issues
Replies: 10
Views: 3713

Re: Game specific licenses and issues

Well I have thought of a possible method. It would mean that you can only play multiplayer with a released version. Source code would still be available, but you would not be able to play multiplayer from that source unless you played someone who was using the build from the same source you used. If...