Search found 260 matches

by master both
Mon May 18, 2020 2:08 pm
Forum: General
Topic: Love2D to switch
Replies: 3
Views: 4371

Re: Love2D to switch

Hi, there is a pretty active port called LovePotion, you can find it here: https://love2d.org/forums/viewtopic.php?t=84909
by master both
Fri Jan 10, 2020 5:41 pm
Forum: Support and Development
Topic: visualy tracking coordinate areas for sprites [Solutions Provided]
Replies: 4
Views: 1670

Re: visualy tracking coordinate areas for sprites

Hi, welcome to the forums :) The simplest solution for this is to actually draw the outline with a rectangle. function love.load() sprites = {} sprites.player = love.graphics.newImage('sprites/player.png') sprites.bullet = love.graphics.newImage('sprites/bullet.png'); sprites.zombie = love.graphics....
by master both
Mon Dec 23, 2019 11:59 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 826
Views: 256679

Re: Simple Tiled Implementation - STI v1.2.3.0

The way you layed this out makes a lot more sense to me compared to what I've read elsewhere. I understand it now, I just need to know one more detail. To get the tile instance, you first need to get the it's tile from it's position: local layer = map.layers["layer_name"] local tile = layer.data[y]...
by master both
Mon Dec 23, 2019 8:56 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 826
Views: 256679

Re: Simple Tiled Implementation - STI v1.2.3.0

I had the same problem a while back and this was what I found: To swap a tile in a layer you need the tile instance that you want to swap, and the new tile that you want, so you can call map:swapTile . To get the tile instance, you first need to get the it's tile from it's position: local layer = ma...
by master both
Mon Oct 28, 2019 5:07 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 36
Views: 256234

Re: LÖVE 11.3 released!

Congratulations! thanks for all the hard work!
by master both
Sat Aug 03, 2019 4:21 pm
Forum: General
Topic: GMTK 2019
Replies: 1
Views: 2670

Re: GMTK 2019

I already did :D https://master-both.itch.io/slalom
Since I didn't have time to participate and the theme was "Only One" I made a game in (roughly) 1 hour
by master both
Sun Jul 14, 2019 6:14 am
Forum: Games and Creations
Topic: Winning solitaire in Love
Replies: 2
Views: 3115

Re: Winning solitaire in Love

I LOVE THIS! Amazing work!
by master both
Mon Mar 04, 2019 9:08 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1708
Views: 595887

Re: What's everyone working on? (tigsource inspired)

Working on an RPG where you're a dog!
and fighting is a twin-stick shooter!
Image
by master both
Wed Feb 06, 2019 7:25 am
Forum: Support and Development
Topic: [SOLVED] Avoiding callback hell
Replies: 6
Views: 3341

Re: [SOLVED] Avoiding callback hell

I'm still not 100% sure of what you need. But if you're looking for a canned solution, it may be timer.script from vrld's hump or the coil cooperative multithreading lib . Personally, for certain use cases (not sure if they match yours), I would go with making my own coroutine-based system, where t...
by master both
Tue Feb 05, 2019 7:06 pm
Forum: Support and Development
Topic: [SOLVED] Avoiding callback hell
Replies: 6
Views: 3341

Re: [SOLVED] Avoiding callback hell

Thanks for your response! I got to admit, I didn't put to much thought into my code, I just went with callbacks since thats what most timer libraries use. There's probably a better way to do action scripts or events. To be honest, your code doesn't look too good. I don't mean that as an insult, but ...